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sh_hrir_creator.h
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/*
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Copyright 2018 Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS-IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
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#define RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
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#include "base/audio_buffer.h"
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#include "dsp/resampler.h"
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#include "utils/wav.h"
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namespace
vraudio {
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// Creates a multichannel audio buffer of Spherical Harmonic-encoded Head
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// Related Impulse Responses (SH HRIRs) from Wav SH HRIR assets. It also
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// checks if the channel count of the SH HRIR file is correct and resamples the
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// SH HRIRs if necessary to match the system (target) sampling rate.
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//
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// @param wav |Wav| instance that contains SH HRIRs.
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// @param target_sample_rate_hz Target sampling rate in Hertz.
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// @param resampler Pointer to a resampler used to convert HRIRs to the system
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// rate,
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// (This resampler's internal state will be reset on each function call).
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// @return Unique pointer to |AudioBuffer| where the SH HRIRs will be written.
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std::unique_ptr<AudioBuffer> CreateShHrirsFromWav(
const
Wav& wav,
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int
target_sample_rate_hz,
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Resampler* resampler);
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// Creates a SH HRIR multichannel audio buffer from assets.
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//
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// @param filename Name of the Wav file that contains SH HRIRs.
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// @param target_sample_rate_hz Target sampling rate in Hertz.
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// @param resampler Pointer to a resampler used to convert HRIRs to the system
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// rate.
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// @return Unique pointer to |AudioBuffer| where the SH HRIRs will be written.
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std::unique_ptr<AudioBuffer> CreateShHrirsFromAssets(
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const
std::string& filename,
int
target_sample_rate_hz,
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Resampler* resampler);
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}
// namespace vraudio
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#endif
// RESONANCE_AUDIO_DSP_SH_HRIR_CREATOR_H_
RavEngine
deps
resonance-audio
resonance_audio
dsp
sh_hrir_creator.h
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