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quaternion_common.inl
1namespace glm
2{
3 template<typename T, qualifier Q>
4 GLM_FUNC_QUALIFIER qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a)
5 {
6 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mix' only accept floating-point inputs");
7
8 T const cosTheta = dot(x, y);
9
10 // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
11 if(cosTheta > static_cast<T>(1) - epsilon<T>())
12 {
13 // Linear interpolation
14 return qua<T, Q>(
15 mix(x.w, y.w, a),
16 mix(x.x, y.x, a),
17 mix(x.y, y.y, a),
18 mix(x.z, y.z, a));
19 }
20 else
21 {
22 // Essential Mathematics, page 467
23 T angle = acos(cosTheta);
24 return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
25 }
26 }
27
28 template<typename T, qualifier Q>
29 GLM_FUNC_QUALIFIER qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
30 {
31 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'lerp' only accept floating-point inputs");
32
33 // Lerp is only defined in [0, 1]
34 assert(a >= static_cast<T>(0));
35 assert(a <= static_cast<T>(1));
36
37 return x * (static_cast<T>(1) - a) + (y * a);
38 }
39
40 template<typename T, qualifier Q>
41 GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a)
42 {
43 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'slerp' only accept floating-point inputs");
44
45 qua<T, Q> z = y;
46
47 T cosTheta = dot(x, y);
48
49 // If cosTheta < 0, the interpolation will take the long way around the sphere.
50 // To fix this, one quat must be negated.
51 if(cosTheta < static_cast<T>(0))
52 {
53 z = -y;
54 cosTheta = -cosTheta;
55 }
56
57 // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
58 if(cosTheta > static_cast<T>(1) - epsilon<T>())
59 {
60 // Linear interpolation
61 return qua<T, Q>(
62 mix(x.w, z.w, a),
63 mix(x.x, z.x, a),
64 mix(x.y, z.y, a),
65 mix(x.z, z.z, a));
66 }
67 else
68 {
69 // Essential Mathematics, page 467
70 T angle = acos(cosTheta);
71 return (sin((static_cast<T>(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
72 }
73 }
74
75 template<typename T, typename S, qualifier Q>
76 GLM_FUNC_QUALIFIER qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a, S k)
77 {
78 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'slerp' only accept floating-point inputs");
79 GLM_STATIC_ASSERT(std::numeric_limits<S>::is_integer, "'slerp' only accept integer for spin count");
80
81 qua<T, Q> z = y;
82
83 T cosTheta = dot(x, y);
84
85 // If cosTheta < 0, the interpolation will take the long way around the sphere.
86 // To fix this, one quat must be negated.
87 if (cosTheta < static_cast<T>(0))
88 {
89 z = -y;
90 cosTheta = -cosTheta;
91 }
92
93 // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
94 if (cosTheta > static_cast<T>(1) - epsilon<T>())
95 {
96 // Linear interpolation
97 return qua<T, Q>(
98 mix(x.w, z.w, a),
99 mix(x.x, z.x, a),
100 mix(x.y, z.y, a),
101 mix(x.z, z.z, a));
102 }
103 else
104 {
105 // Graphics Gems III, page 96
106 T angle = acos(cosTheta);
107 T phi = angle + k * glm::pi<T>();
108 return (sin(angle - a * phi)* x + sin(a * phi) * z) / sin(angle);
109 }
110 }
111
112 template<typename T, qualifier Q>
113 GLM_FUNC_QUALIFIER qua<T, Q> conjugate(qua<T, Q> const& q)
114 {
115 return qua<T, Q>(q.w, -q.x, -q.y, -q.z);
116 }
117
118 template<typename T, qualifier Q>
119 GLM_FUNC_QUALIFIER qua<T, Q> inverse(qua<T, Q> const& q)
120 {
121 return conjugate(q) / dot(q, q);
122 }
123
124 template<typename T, qualifier Q>
125 GLM_FUNC_QUALIFIER vec<4, bool, Q> isnan(qua<T, Q> const& q)
126 {
127 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isnan' only accept floating-point inputs");
128
129 return vec<4, bool, Q>(isnan(q.x), isnan(q.y), isnan(q.z), isnan(q.w));
130 }
131
132 template<typename T, qualifier Q>
133 GLM_FUNC_QUALIFIER vec<4, bool, Q> isinf(qua<T, Q> const& q)
134 {
135 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isinf' only accept floating-point inputs");
136
137 return vec<4, bool, Q>(isinf(q.x), isinf(q.y), isinf(q.z), isinf(q.w));
138 }
139}//namespace glm
140
141#if GLM_CONFIG_SIMD == GLM_ENABLE
142# include "quaternion_common_simd.inl"
143#endif
144
GLM_FUNC_DECL vec< L, bool, Q > isinf(vec< L, T, Q > const &x)
Definition func_common.inl:655
GLM_FUNC_DECL vec< L, bool, Q > isnan(vec< L, T, Q > const &x)
Definition func_common.inl:613
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
Definition func_common.inl:526
GLM_FUNC_QUALIFIER mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
Definition func_matrix.inl:388
GLM_FUNC_QUALIFIER vec< L, T, Q > sin(vec< L, T, Q > const &v)
Definition func_trigonometric.inl:41
GLM_FUNC_QUALIFIER vec< L, T, Q > acos(vec< L, T, Q > const &v)
Definition func_trigonometric.inl:77
GLM_FUNC_DECL qua< T, Q > conjugate(qua< T, Q > const &q)
Definition quaternion_common.inl:113
GLM_FUNC_DECL qua< T, Q > slerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Definition quaternion_common.inl:41
GLM_FUNC_DECL qua< T, Q > lerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Definition quaternion_common.inl:29
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Definition quaternion_trigonometric.inl:6
Core features
Definition common.hpp:21
Definition type_quat.hpp:20
Definition qualifier.hpp:35