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PxSimpleTypes.h
1//
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions
4// are met:
5// * Redistributions of source code must retain the above copyright
6// notice, this list of conditions and the following disclaimer.
7// * Redistributions in binary form must reproduce the above copyright
8// notice, this list of conditions and the following disclaimer in the
9// documentation and/or other materials provided with the distribution.
10// * Neither the name of NVIDIA CORPORATION nor the names of its
11// contributors may be used to endorse or promote products derived
12// from this software without specific prior written permission.
13//
14// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25//
26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PXFOUNDATION_PXSIMPLETYPES_H
31#define PXFOUNDATION_PXSIMPLETYPES_H
32
37// Platform specific types:
38// Design note: Its OK to use int for general loop variables and temps.
39
40#include "foundation/PxPreprocessor.h"
41#if PX_VC
42#pragma warning(push)
43#pragma warning(disable : 4668) // suppressing warning generated by Microsoft Visual Studio when including this standard
44// header
45#endif
46
47#if PX_LINUX
48//#define __STDC_LIMIT_MACROS
49#endif
50
51#include <stdint.h>
52#if PX_VC
53#pragma warning(pop)
54#endif
55
56#if PX_VC // we could use inttypes.h starting with VC12
57#define PX_PRIu64 "I64u"
58#else
59#if !PX_PS4 && !PX_APPLE_FAMILY
60 #ifndef __STDC_FORMAT_MACROS
61 #define __STDC_FORMAT_MACROS
62 #endif
63#endif
64#include <inttypes.h>
65#define PX_PRIu64 PRIu64
66#endif
67
68namespace physx
69{
70typedef int64_t PxI64;
71typedef uint64_t PxU64;
72typedef int32_t PxI32;
73typedef uint32_t PxU32;
74typedef int16_t PxI16;
75typedef uint16_t PxU16;
76typedef int8_t PxI8;
77typedef uint8_t PxU8;
78typedef float PxF32;
79typedef double PxF64;
80typedef float PxReal;
81}
82
83// Type ranges
84
85// These are here because we sometimes have non-IEEE compliant platforms to deal with.
86// Removal is under consideration (issue GWSD-34)
87
88#define PX_MAX_F32 3.4028234663852885981170418348452e+38F
89// maximum possible float value
90#define PX_MAX_F64 DBL_MAX // maximum possible double value
91
92#define PX_EPS_F32 FLT_EPSILON // maximum relative error of float rounding
93#define PX_EPS_F64 DBL_EPSILON // maximum relative error of double rounding
94
95#define PX_MAX_REAL PX_MAX_F32
96#define PX_EPS_REAL PX_EPS_F32
97#define PX_NORMALIZATION_EPSILON float(1e-20f)
98
99// Legacy type ranges used by PhysX
100#define PX_MAX_I8 INT8_MAX
101#define PX_MIN_I8 INT8_MIN
102#define PX_MAX_U8 UINT8_MAX
103#define PX_MIN_U8 UINT8_MIN
104#define PX_MAX_I16 INT16_MAX
105#define PX_MIN_I16 INT16_MIN
106#define PX_MAX_U16 UINT16_MAX
107#define PX_MIN_U16 UINT16_MIN
108#define PX_MAX_I32 INT32_MAX
109#define PX_MIN_I32 INT32_MIN
110#define PX_MAX_U32 UINT32_MAX
111#define PX_MIN_U32 UINT32_MIN
112
114#endif // #ifndef PXFOUNDATION_PXSIMPLETYPES_H
uint64 uint64_t
Definition fwd.hpp:145
int8 int8_t
Definition fwd.hpp:43
int64 int64_t
Definition fwd.hpp:85
uint32 uint32_t
Definition fwd.hpp:131
uint8 uint8_t
Definition fwd.hpp:103
int32 int32_t
Definition fwd.hpp:71
uint16 uint16_t
Definition fwd.hpp:117
int16 int16_t
Definition fwd.hpp:57
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39