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Px.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_H
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#define PX_H
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#include "foundation/PxSimpleTypes.h"
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#include <string.h>
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#include <stdlib.h>
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#if !PX_DOXYGEN
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namespace
physx
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{
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#endif
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typedef
uint32_t
PxU32;
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class
PxAllocatorCallback;
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class
PxErrorCallback;
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struct
PxErrorCode;
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class
PxAssertHandler;
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class
PxInputStream;
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class
PxInputData;
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class
PxOutputStream;
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template
<
class
Type>
class
PxVec2T;
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typedef
PxVec2T<float> PxVec2;
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template
<
class
Type>
class
PxVec3T;
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typedef
PxVec3T<float> PxVec3;
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template
<
class
Type>
class
PxVec4T;
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typedef
PxVec4T<float> PxVec4;
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template
<
class
Type>
class
PxQuatT;
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typedef
PxQuatT<float> PxQuat;
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template
<
class
Type>
class
PxMat33T;
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typedef
PxMat33T<float> PxMat33;
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template
<
class
Type>
class
PxMat34T;
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typedef
PxMat34T<float> PxMat34;
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template
<
class
Type>
class
PxMat44T;
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typedef
PxMat44T<float> PxMat44;
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template
<
class
Type>
class
PxTransformT;
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typedef
PxTransformT<float> PxTransform;
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class
PxPlane;
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class
PxBounds3;
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enum
PxEMPTY
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{
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PxEmpty
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};
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enum
PxZERO
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{
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PxZero
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};
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enum
PxIDENTITY
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{
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PxIdentity
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};
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#if !PX_DOXYGEN
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}
// namespace physx
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#endif
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#endif
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glm::uint32_t
uint32 uint32_t
Definition
fwd.hpp:131
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::PxIDENTITY
PxIDENTITY
Definition
Px.h:99
physx::PxZERO
PxZERO
Definition
Px.h:93
physx::PxEMPTY
PxEMPTY
Definition
Px.h:87
RavEngine
deps
physx
physx
include
foundation
Px.h
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