RavEngine
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Px.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_H
30#define PX_H
31
36#include "foundation/PxSimpleTypes.h"
37
39#include <string.h>
40#include <stdlib.h>
41
42#if !PX_DOXYGEN
43namespace physx
44{
45#endif
46
47typedef uint32_t PxU32;
48
49class PxAllocatorCallback;
50class PxErrorCallback;
51struct PxErrorCode;
52class PxAssertHandler;
53
54class PxInputStream;
55class PxInputData;
56class PxOutputStream;
57
58template<class Type> class PxVec2T;
59typedef PxVec2T<float> PxVec2;
60
61template<class Type> class PxVec3T;
62typedef PxVec3T<float> PxVec3;
63
64template<class Type> class PxVec4T;
65typedef PxVec4T<float> PxVec4;
66
67template<class Type> class PxQuatT;
68typedef PxQuatT<float> PxQuat;
69
70template<class Type> class PxMat33T;
71typedef PxMat33T<float> PxMat33;
72
73template<class Type> class PxMat34T;
74typedef PxMat34T<float> PxMat34;
75
76template<class Type> class PxMat44T;
77typedef PxMat44T<float> PxMat44;
78
79template<class Type> class PxTransformT;
80typedef PxTransformT<float> PxTransform;
81
82class PxPlane;
83class PxBounds3;
84
87{
88 PxEmpty
89};
90
93{
94 PxZero
95};
96
99{
100 PxIdentity
101};
102
103#if !PX_DOXYGEN
104} // namespace physx
105#endif
106
108#endif
109
uint32 uint32_t
Definition fwd.hpp:131
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxIDENTITY
Definition Px.h:99
PxZERO
Definition Px.h:93
PxEMPTY
Definition Px.h:87