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PxAllocatorCallback.h
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2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_ALLOCATOR_CALLBACK_H
30#define PX_ALLOCATOR_CALLBACK_H
31
36#include "foundation/PxFoundationConfig.h"
37#include "foundation/Px.h"
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
53{
54 public:
55
56 virtual ~PxAllocatorCallback()
57 {
58 }
59
75 virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) = 0;
76
85 virtual void deallocate(void* ptr) = 0;
86};
87
88#if !PX_DOXYGEN
89} // namespace physx
90#endif
91
93#endif
94
Abstract base class for an application defined memory allocator that can be used by the Nv library.
Definition PxAllocatorCallback.h:53
virtual void deallocate(void *ptr)=0
Frees memory previously allocated by allocate().
virtual void * allocate(size_t size, const char *typeName, const char *filename, int line)=0
Allocates size bytes of memory, which must be 16-byte aligned.
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39