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occlusion_calculator.h
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/*
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Copyright 2018 Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS-IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef RESONANCE_AUDIO_DSP_OCCLUSION_CALCULATOR_H_
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#define RESONANCE_AUDIO_DSP_OCCLUSION_CALCULATOR_H_
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#include "base/spherical_angle.h"
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namespace
vraudio {
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// Calculates directivity gain value for supplied source and listener
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// parameters.
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//
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// @param alpha Balance between dipole pattern and omnidirectional pattern for
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// source emission. By varying this value, differing directivity patterns
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// can be formed. Value in range [0, 1]. 2D visualization for several
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// values: http://goo.gl/GhKvoc.
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// @param order Order of directivity function. Higher values will result in
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// increased directivity. Value in range [1, +inf]. 2D visualization for
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// several orders:
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// http://goo.gl/sNrm1a.
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// @param spherical_angle Spherical angle of the listener relative to the
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// audio source which is being shaped.
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// @return Gain value in range [0, 1].
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float
CalculateDirectivity(
float
alpha,
float
order,
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const
SphericalAngle& spherical_angle);
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// This function calculates a |MonoPoleFilter| coefficient based upon the
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// directivity and occlusion values. The coefficient calculation was designed
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// via empirical methods.
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//
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// @param directivity Gain value calculated based upon the directivity.
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// @param occlusion_intensity Gain value calculated based upon the degree of
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// occlusion.
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// @return Filter coefficient for a mono pole low pass filter.
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float
CalculateOcclusionFilterCoefficient(
float
directivity,
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float
occlusion_intensity);
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}
// namespace vraudio
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#endif
// RESONANCE_AUDIO_DSP_OCCLUSION_CALCULATOR_H_
RavEngine
deps
resonance-audio
resonance_audio
dsp
occlusion_calculator.h
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