RavEngine
Loading...
Searching...
No Matches
matrix_projection.inl
1namespace glm
2{
3 template<typename T, typename U, qualifier Q>
4 GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
5 {
6 vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
7 tmp = model * tmp;
8 tmp = proj * tmp;
9
10 tmp /= tmp.w;
11 tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
12 tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
13
14 tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
15 tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
16
17 return vec<3, T, Q>(tmp);
18 }
19
20 template<typename T, typename U, qualifier Q>
21 GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
22 {
23 vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
24 tmp = model * tmp;
25 tmp = proj * tmp;
26
27 tmp /= tmp.w;
28 tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
29 tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
30 tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
31
32 return vec<3, T, Q>(tmp);
33 }
34
35 template<typename T, typename U, qualifier Q>
36 GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
37 {
38# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
39 return projectZO(obj, model, proj, viewport);
40# else
41 return projectNO(obj, model, proj, viewport);
42# endif
43 }
44
45 template<typename T, typename U, qualifier Q>
46 GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
47 {
48 mat<4, 4, T, Q> Inverse = inverse(proj * model);
49
50 vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
51 tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
52 tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
53 tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
54 tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
55
56 vec<4, T, Q> obj = Inverse * tmp;
57 obj /= obj.w;
58
59 return vec<3, T, Q>(obj);
60 }
61
62 template<typename T, typename U, qualifier Q>
63 GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
64 {
65 mat<4, 4, T, Q> Inverse = inverse(proj * model);
66
67 vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
68 tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
69 tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
70 tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
71
72 vec<4, T, Q> obj = Inverse * tmp;
73 obj /= obj.w;
74
75 return vec<3, T, Q>(obj);
76 }
77
78 template<typename T, typename U, qualifier Q>
79 GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
80 {
81# if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
82 return unProjectZO(win, model, proj, viewport);
83# else
84 return unProjectNO(win, model, proj, viewport);
85# endif
86 }
87
88 template<typename T, qualifier Q, typename U>
89 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
90 {
91 assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
92 mat<4, 4, T, Q> Result(static_cast<T>(1));
93
94 if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
95 return Result; // Error
96
97 vec<3, T, Q> Temp(
98 (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
99 (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
100 static_cast<T>(0));
101
102 // Translate and scale the picked region to the entire window
103 Result = translate(Result, Temp);
104 return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
105 }
106}//namespace glm
GLM_FUNC_QUALIFIER mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
Definition func_matrix.inl:388
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:89
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:63
GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:21
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:46
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:79
GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Definition matrix_projection.inl:4
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Definition matrix_transform.inl:10
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Definition projection.inl:6
Core features
Definition common.hpp:21
Definition qualifier.hpp:36
Definition qualifier.hpp:35