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fbx_skeleton.h
1//----------------------------------------------------------------------------//
2// //
3// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4// and distributed under the MIT License (MIT). //
5// //
6// Copyright (c) Guillaume Blanc //
7// //
8// Permission is hereby granted, free of charge, to any person obtaining a //
9// copy of this software and associated documentation files (the "Software"), //
10// to deal in the Software without restriction, including without limitation //
11// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12// and/or sell copies of the Software, and to permit persons to whom the //
13// Software is furnished to do so, subject to the following conditions: //
14// //
15// The above copyright notice and this permission notice shall be included in //
16// all copies or substantial portions of the Software. //
17// //
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24// DEALINGS IN THE SOFTWARE. //
25// //
26//----------------------------------------------------------------------------//
27
28#ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
29#define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
30
31#include "ozz/animation/offline/fbx/export.h"
32#include "ozz/animation/offline/fbx/fbx.h"
33#include "ozz/animation/offline/tools/import2ozz.h"
34
35namespace ozz {
36namespace animation {
37namespace offline {
38
39struct RawSkeleton;
40
41namespace fbx {
42
43OZZ_ANIMFBX_DLL bool ExtractSkeleton(FbxSceneLoader& _loader,
44 const OzzImporter::NodeType& _types,
45 RawSkeleton* _skeleton);
46
47} // namespace fbx
48} // namespace offline
49} // namespace animation
50} // namespace ozz
51#endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_