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physx::PxSceneSQSystem Member List

This is the complete list of members for physx::PxSceneSQSystem, including all inherited members.

checkQueries(bool block=false)=0physx::PxSceneSQSystempure virtual
fetchQueries(bool block=false)=0physx::PxSceneSQSystempure virtual
flushQueryUpdates()physx::PxSceneSQSysteminline
flushUpdates()=0physx::PxSceneQuerySystemBasepure virtual
forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure)physx::PxSceneSQSysteminline
forceRebuildDynamicTree(PxU32 prunerIndex)=0physx::PxSceneQuerySystemBasepure virtual
getDynamicStructure() const =0physx::PxSceneSQSystempure virtual
getDynamicTreeRebuildRateHint() const =0physx::PxSceneQuerySystemBasepure virtual
getSceneQueryStaticTimestamp() constphysx::PxSceneSQSysteminline
getSceneQueryUpdateMode() constphysx::PxSceneSQSysteminline
getStaticStructure() const =0physx::PxSceneSQSystempure virtual
getStaticTimestamp() const =0physx::PxSceneQuerySystemBasepure virtual
getUpdateMode() const =0physx::PxSceneQuerySystemBasepure virtual
overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotected
PxSceneSQSystem() (defined in physx::PxSceneSQSystem)physx::PxSceneSQSysteminlineprotected
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
sceneQueriesUpdate(PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0physx::PxSceneSQSystempure virtual
setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0physx::PxSceneQuerySystemBasepure virtual
setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)physx::PxSceneSQSysteminline
setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0physx::PxSceneQuerySystemBasepure virtual
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotectedvirtual
~PxSceneSQSystem() (defined in physx::PxSceneSQSystem)physx::PxSceneSQSysteminlineprotectedvirtual