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RavEngine
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This is the complete list of members for physx::PxSceneSQSystem, including all inherited members.
| checkQueries(bool block=false)=0 | physx::PxSceneSQSystem | pure virtual |
| fetchQueries(bool block=false)=0 | physx::PxSceneSQSystem | pure virtual |
| flushQueryUpdates() | physx::PxSceneSQSystem | inline |
| flushUpdates()=0 | physx::PxSceneQuerySystemBase | pure virtual |
| forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure) | physx::PxSceneSQSystem | inline |
| forceRebuildDynamicTree(PxU32 prunerIndex)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| getDynamicStructure() const =0 | physx::PxSceneSQSystem | pure virtual |
| getDynamicTreeRebuildRateHint() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getSceneQueryStaticTimestamp() const | physx::PxSceneSQSystem | inline |
| getSceneQueryUpdateMode() const | physx::PxSceneSQSystem | inline |
| getStaticStructure() const =0 | physx::PxSceneSQSystem | pure virtual |
| getStaticTimestamp() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getUpdateMode() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotected |
| PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotected |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| sceneQueriesUpdate(PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0 | physx::PxSceneSQSystem | pure virtual |
| setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode) | physx::PxSceneSQSystem | inline |
| setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| ~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotectedvirtual |
| ~PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotectedvirtual |