RavEngine
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physx::PxSceneQuerySystem Member List

This is the complete list of members for physx::PxSceneQuerySystem, including all inherited members.

acquireReference()=0physx::PxSceneQuerySystempure virtual
addSQCompound(const PxRigidActor &actor, const PxShape **shapes, const PxBVH &bvh, const PxTransform *transforms)=0physx::PxSceneQuerySystempure virtual
addSQShape(const PxRigidActor &actor, const PxShape &shape, const PxBounds3 &bounds, const PxTransform &transform, const PxSQCompoundHandle *compoundHandle=NULL, bool hasPruningStructure=false)=0physx::PxSceneQuerySystempure virtual
finalizeUpdates()=0physx::PxSceneQuerySystempure virtual
flushMemory()=0physx::PxSceneQuerySystempure virtual
flushUpdates()=0physx::PxSceneQuerySystemBasepure virtual
forceRebuildDynamicTree(PxU32 prunerIndex)=0physx::PxSceneQuerySystemBasepure virtual
getDynamicTreeRebuildRateHint() const =0physx::PxSceneQuerySystemBasepure virtual
getHandle(const PxRigidActor &actor, const PxShape &shape, PxU32 &prunerIndex) const =0physx::PxSceneQuerySystempure virtual
getStaticTimestamp() const =0physx::PxSceneQuerySystemBasepure virtual
getUpdateMode() const =0physx::PxSceneQuerySystemBasepure virtual
merge(const PxPruningStructure &pruningStructure)=0physx::PxSceneQuerySystempure virtual
overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
preallocate(PxU32 prunerIndex, PxU32 nbShapes)=0physx::PxSceneQuerySystempure virtual
prepareSceneQueryBuildStep(PxU32 prunerIndex)=0physx::PxSceneQuerySystempure virtual
PxSceneQuerySystem() (defined in physx::PxSceneQuerySystem)physx::PxSceneQuerySysteminlineprotected
PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotected
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
release()=0physx::PxSceneQuerySystempure virtual
removeSQCompound(PxSQCompoundHandle compoundHandle)=0physx::PxSceneQuerySystempure virtual
removeSQShape(const PxRigidActor &actor, const PxShape &shape)=0physx::PxSceneQuerySystempure virtual
sceneQueryBuildStep(PxSQBuildStepHandle handle)=0physx::PxSceneQuerySystempure virtual
setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0physx::PxSceneQuerySystemBasepure virtual
setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0physx::PxSceneQuerySystemBasepure virtual
shiftOrigin(const PxVec3 &shift)=0physx::PxSceneQuerySystempure virtual
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0physx::PxSceneQuerySystemBasepure virtual
sync(PxU32 prunerIndex, const PxSQPrunerHandle *handles, const PxU32 *indices, const PxBounds3 *bounds, const PxTransform32 *transforms, PxU32 count, const PxBitMap &ignoredIndices)=0physx::PxSceneQuerySystempure virtual
updateSQCompound(PxSQCompoundHandle compoundHandle, const PxTransform &compoundTransform)=0physx::PxSceneQuerySystempure virtual
updateSQShape(const PxRigidActor &actor, const PxShape &shape, const PxTransform &transform)=0physx::PxSceneQuerySystempure virtual
visualize(PxU32 prunerIndex, PxRenderOutput &out) const =0physx::PxSceneQuerySystempure virtual
~PxSceneQuerySystem() (defined in physx::PxSceneQuerySystem)physx::PxSceneQuerySysteminlineprotectedvirtual
~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase)physx::PxSceneQuerySystemBaseinlineprotectedvirtual