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RavEngine
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This is the complete list of members for physx::PxSceneQuerySystem, including all inherited members.
| acquireReference()=0 | physx::PxSceneQuerySystem | pure virtual |
| addSQCompound(const PxRigidActor &actor, const PxShape **shapes, const PxBVH &bvh, const PxTransform *transforms)=0 | physx::PxSceneQuerySystem | pure virtual |
| addSQShape(const PxRigidActor &actor, const PxShape &shape, const PxBounds3 &bounds, const PxTransform &transform, const PxSQCompoundHandle *compoundHandle=NULL, bool hasPruningStructure=false)=0 | physx::PxSceneQuerySystem | pure virtual |
| finalizeUpdates()=0 | physx::PxSceneQuerySystem | pure virtual |
| flushMemory()=0 | physx::PxSceneQuerySystem | pure virtual |
| flushUpdates()=0 | physx::PxSceneQuerySystemBase | pure virtual |
| forceRebuildDynamicTree(PxU32 prunerIndex)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| getDynamicTreeRebuildRateHint() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getHandle(const PxRigidActor &actor, const PxShape &shape, PxU32 &prunerIndex) const =0 | physx::PxSceneQuerySystem | pure virtual |
| getStaticTimestamp() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getUpdateMode() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| merge(const PxPruningStructure &pruningStructure)=0 | physx::PxSceneQuerySystem | pure virtual |
| overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| preallocate(PxU32 prunerIndex, PxU32 nbShapes)=0 | physx::PxSceneQuerySystem | pure virtual |
| prepareSceneQueryBuildStep(PxU32 prunerIndex)=0 | physx::PxSceneQuerySystem | pure virtual |
| PxSceneQuerySystem() (defined in physx::PxSceneQuerySystem) | physx::PxSceneQuerySystem | inlineprotected |
| PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotected |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| release()=0 | physx::PxSceneQuerySystem | pure virtual |
| removeSQCompound(PxSQCompoundHandle compoundHandle)=0 | physx::PxSceneQuerySystem | pure virtual |
| removeSQShape(const PxRigidActor &actor, const PxShape &shape)=0 | physx::PxSceneQuerySystem | pure virtual |
| sceneQueryBuildStep(PxSQBuildStepHandle handle)=0 | physx::PxSceneQuerySystem | pure virtual |
| setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| shiftOrigin(const PxVec3 &shift)=0 | physx::PxSceneQuerySystem | pure virtual |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| sync(PxU32 prunerIndex, const PxSQPrunerHandle *handles, const PxU32 *indices, const PxBounds3 *bounds, const PxTransform32 *transforms, PxU32 count, const PxBitMap &ignoredIndices)=0 | physx::PxSceneQuerySystem | pure virtual |
| updateSQCompound(PxSQCompoundHandle compoundHandle, const PxTransform &compoundTransform)=0 | physx::PxSceneQuerySystem | pure virtual |
| updateSQShape(const PxRigidActor &actor, const PxShape &shape, const PxTransform &transform)=0 | physx::PxSceneQuerySystem | pure virtual |
| visualize(PxU32 prunerIndex, PxRenderOutput &out) const =0 | physx::PxSceneQuerySystem | pure virtual |
| ~PxSceneQuerySystem() (defined in physx::PxSceneQuerySystem) | physx::PxSceneQuerySystem | inlineprotectedvirtual |
| ~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotectedvirtual |