RavEngine
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physx::PxRigidDynamic Member List

This is the complete list of members for physx::PxRigidDynamic, including all inherited members.

addForce(const PxVec3 &force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0physx::PxRigidBodypure virtual
addTorque(const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0physx::PxRigidBodypure virtual
attachShape(PxShape &shape)=0physx::PxRigidActorpure virtual
clearForce(PxForceMode::Enum mode=PxForceMode::eFORCE)=0physx::PxRigidBodypure virtual
clearTorque(PxForceMode::Enum mode=PxForceMode::eFORCE)=0physx::PxRigidBodypure virtual
detachShape(PxShape &shape, bool wakeOnLostTouch=true)=0physx::PxRigidActorpure virtual
getActorFlags() const =0physx::PxActorpure virtual
getAggregate() const =0physx::PxActorpure virtual
getAngularDamping() const =0physx::PxRigidBodypure virtual
getAngularVelocity() const =0physx::PxRigidDynamicpure virtual
getBaseFlags() constphysx::PxBaseinline
getCMassLocalPose() const =0physx::PxRigidBodypure virtual
getConcreteType() constphysx::PxBaseinline
getConcreteTypeName() constphysx::PxRigidDynamicinlinevirtual
getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0physx::PxRigidActorpure virtual
getContactReportThreshold() const =0physx::PxRigidDynamicpure virtual
getContactSlopCoefficient() const =0physx::PxRigidBodypure virtual
getDominanceGroup() const =0physx::PxActorpure virtual
getGlobalPose() const =0physx::PxRigidActorpure virtual
getInternalActorIndex() const =0physx::PxRigidActorpure virtual
getInternalIslandNodeIndex() const =0physx::PxRigidBodypure virtual
getInvMass() const =0physx::PxRigidBodypure virtual
getKinematicTarget(PxTransform &target) const =0physx::PxRigidDynamicpure virtual
getLinearDamping() const =0physx::PxRigidBodypure virtual
getLinearVelocity() const =0physx::PxRigidDynamicpure virtual
getMass() const =0physx::PxRigidBodypure virtual
getMassSpaceInertiaTensor() const =0physx::PxRigidBodypure virtual
getMassSpaceInvInertiaTensor() const =0physx::PxRigidBodypure virtual
getMaxAngularVelocity() const =0physx::PxRigidBodypure virtual
getMaxContactImpulse() const =0physx::PxRigidBodypure virtual
getMaxDepenetrationVelocity() const =0physx::PxRigidBodypure virtual
getMaxLinearVelocity() const =0physx::PxRigidBodypure virtual
getMinCCDAdvanceCoefficient() const =0physx::PxRigidBodypure virtual
getName() const =0physx::PxActorpure virtual
getNbConstraints() const =0physx::PxRigidActorpure virtual
getNbShapes() const =0physx::PxRigidActorpure virtual
getOwnerClient() const =0physx::PxActorpure virtual
getRigidBodyFlags() const =0physx::PxRigidBodypure virtual
getRigidDynamicLockFlags() const =0physx::PxRigidDynamicpure virtual
getScene() const =0physx::PxActorpure virtual
getShapes(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0physx::PxRigidActorpure virtual
getSleepThreshold() const =0physx::PxRigidDynamicpure virtual
getSolverIterationCounts(PxU32 &minPositionIters, PxU32 &minVelocityIters) const =0physx::PxRigidDynamicpure virtual
getStabilizationThreshold() const =0physx::PxRigidDynamicpure virtual
getType() const =0physx::PxActorpure virtual
getWakeCounter() const =0physx::PxRigidDynamicpure virtual
getWorldBounds(float inflation=1.01f) const =0physx::PxActorpure virtual
is() (defined in physx::PxBase)physx::PxBaseinline
is() const (defined in physx::PxBase)physx::PxBaseinline
isKindOf(const char *name) constphysx::PxRigidDynamicinlineprotectedvirtual
isReleasable() constphysx::PxBaseinlinevirtual
isSleeping() const =0physx::PxRigidDynamicpure virtual
mBaseFlags (defined in physx::PxBase)physx::PxBaseprotected
mBuiltInRefCount (defined in physx::PxBase)physx::PxBaseprotected
mConcreteType (defined in physx::PxBase)physx::PxBaseprotected
putToSleep()=0physx::PxRigidDynamicpure virtual
PxActor(PxType concreteType, PxBaseFlags baseFlags) (defined in physx::PxActor)physx::PxActorinlineprotected
PxActor(PxBaseFlags baseFlags) (defined in physx::PxActor)physx::PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)physx::PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)physx::PxBaseinlineprotected
PxRigidActor(PxType concreteType, PxBaseFlags baseFlags) (defined in physx::PxRigidActor)physx::PxRigidActorinlineprotected
PxRigidActor(PxBaseFlags baseFlags) (defined in physx::PxRigidActor)physx::PxRigidActorinlineprotected
PxRigidBody(PxType concreteType, PxBaseFlags baseFlags) (defined in physx::PxRigidBody)physx::PxRigidBodyinlineprotected
PxRigidBody(PxBaseFlags baseFlags) (defined in physx::PxRigidBody)physx::PxRigidBodyinlineprotected
PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags) (defined in physx::PxRigidDynamic)physx::PxRigidDynamicinlineprotected
PxRigidDynamic(PxBaseFlags baseFlags) (defined in physx::PxRigidDynamic)physx::PxRigidDynamicinlineprotected
release()=0physx::PxRigidActorpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0physx::PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0physx::PxActorpure virtual
setAngularDamping(PxReal angDamp)=0physx::PxRigidBodypure virtual
setAngularVelocity(const PxVec3 &angVel, bool autowake=true)=0physx::PxRigidDynamicpure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)physx::PxBaseinline
setBaseFlags(PxBaseFlags inFlags)physx::PxBaseinline
setCMassLocalPose(const PxTransform &pose)=0physx::PxRigidBodypure virtual
setContactReportThreshold(PxReal threshold)=0physx::PxRigidDynamicpure virtual
setContactSlopCoefficient(PxReal slopCoefficient)=0physx::PxRigidBodypure virtual
setDominanceGroup(PxDominanceGroup dominanceGroup)=0physx::PxActorpure virtual
setForceAndTorque(const PxVec3 &force, const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE)=0physx::PxRigidBodypure virtual
setGlobalPose(const PxTransform &pose, bool autowake=true)=0physx::PxRigidActorpure virtual
setKinematicTarget(const PxTransform &destination)=0physx::PxRigidDynamicpure virtual
setLinearDamping(PxReal linDamp)=0physx::PxRigidBodypure virtual
setLinearVelocity(const PxVec3 &linVel, bool autowake=true)=0physx::PxRigidDynamicpure virtual
setMass(PxReal mass)=0physx::PxRigidBodypure virtual
setMassSpaceInertiaTensor(const PxVec3 &m)=0physx::PxRigidBodypure virtual
setMaxAngularVelocity(PxReal maxAngVel)=0physx::PxRigidBodypure virtual
setMaxContactImpulse(PxReal maxImpulse)=0physx::PxRigidBodypure virtual
setMaxDepenetrationVelocity(PxReal biasClamp)=0physx::PxRigidBodypure virtual
setMaxLinearVelocity(PxReal maxLinVel)=0physx::PxRigidBodypure virtual
setMinCCDAdvanceCoefficient(PxReal advanceCoefficient)=0physx::PxRigidBodypure virtual
setName(const char *name)=0physx::PxActorpure virtual
setOwnerClient(PxClientID inClient)=0physx::PxActorpure virtual
setRigidBodyFlag(PxRigidBodyFlag::Enum flag, bool value)=0physx::PxRigidBodypure virtual
setRigidBodyFlags(PxRigidBodyFlags inFlags)=0 (defined in physx::PxRigidBody)physx::PxRigidBodypure virtual
setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value)=0physx::PxRigidDynamicpure virtual
setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags)=0 (defined in physx::PxRigidDynamic)physx::PxRigidDynamicpure virtual
setSleepThreshold(PxReal threshold)=0physx::PxRigidDynamicpure virtual
setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0physx::PxRigidDynamicpure virtual
setStabilizationThreshold(PxReal threshold)=0physx::PxRigidDynamicpure virtual
setWakeCounter(PxReal wakeCounterValue)=0physx::PxRigidDynamicpure virtual
typeMatch() const (defined in physx::PxBase)physx::PxBaseinlineprotected
userDataphysx::PxActor
wakeUp()=0physx::PxRigidDynamicpure virtual
~PxActor() (defined in physx::PxActor)physx::PxActorinlineprotectedvirtual
~PxBase()physx::PxBaseinlineprotectedvirtual
~PxRigidActor() (defined in physx::PxRigidActor)physx::PxRigidActorinlineprotectedvirtual
~PxRigidBody() (defined in physx::PxRigidBody)physx::PxRigidBodyinlineprotectedvirtual
~PxRigidDynamic() (defined in physx::PxRigidDynamic)physx::PxRigidDynamicinlineprotectedvirtual