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RavEngine
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This is the complete list of members for physx::PxQuat, including all inherited members.
| dot(const PxQuat &v) const | physx::PxQuat | inline |
| getAngle() const | physx::PxQuat | inline |
| getAngle(const PxQuat &q) const | physx::PxQuat | inline |
| getBasisVector0() const | physx::PxQuat | inline |
| getBasisVector1() const | physx::PxQuat | inline |
| getBasisVector2() const | physx::PxQuat | inline |
| getConjugate() const (defined in physx::PxQuat) | physx::PxQuat | inline |
| getImaginaryPart() const (defined in physx::PxQuat) | physx::PxQuat | inline |
| getNormalized() const (defined in physx::PxQuat) | physx::PxQuat | inline |
| isFinite() const | physx::PxQuat | inline |
| isIdentity() const | physx::PxQuat | inline |
| isSane() const | physx::PxQuat | inline |
| isUnit() const | physx::PxQuat | inline |
| magnitude() const (defined in physx::PxQuat) | physx::PxQuat | inline |
| magnitudeSquared() const | physx::PxQuat | inline |
| normalize() | physx::PxQuat | inline |
| operator*(const PxQuat &q) const | physx::PxQuat | inline |
| operator*(float r) const (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator*=(const PxQuat &q) (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator*=(const float s) (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator+(const PxQuat &q) const | physx::PxQuat | inline |
| operator+=(const PxQuat &q) (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator-() const | physx::PxQuat | inline |
| operator-(const PxQuat &q) const (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator-=(const PxQuat &q) (defined in physx::PxQuat) | physx::PxQuat | inline |
| operator=(const PxQuat &p) | physx::PxQuat | inline |
| operator==(const PxQuat &q) const | physx::PxQuat | inline |
| PxQuat() | physx::PxQuat | inline |
| PxQuat(PxIDENTITY r) | physx::PxQuat | inline |
| PxQuat(float r) | physx::PxQuat | inlineexplicit |
| PxQuat(float nx, float ny, float nz, float nw) | physx::PxQuat | inline |
| PxQuat(float angleRadians, const PxVec3 &unitAxis) | physx::PxQuat | inline |
| PxQuat(const PxQuat &v) | physx::PxQuat | inline |
| PxQuat(const PxMat33 &m) | physx::PxQuat | explicit |
| rotate(const PxVec3 &v) const | physx::PxQuat | inline |
| rotateInv(const PxVec3 &v) const | physx::PxQuat | inline |
| toRadiansAndUnitAxis(float &angle, PxVec3 &axis) const | physx::PxQuat | inline |
| w (defined in physx::PxQuat) | physx::PxQuat | |
| x | physx::PxQuat | |
| y (defined in physx::PxQuat) | physx::PxQuat | |
| z (defined in physx::PxQuat) | physx::PxQuat |