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RavEngine
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This is the complete list of members for physx::PxMeshQuery, including all inherited members.
| findOverlapHeightField(const PxGeometry &geom, const PxTransform &geomPose, const PxHeightFieldGeometry &hfGeom, const PxTransform &hfPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) | physx::PxMeshQuery | static |
| findOverlapTriangleMesh(const PxGeometry &geom, const PxTransform &geomPose, const PxTriangleMeshGeometry &meshGeom, const PxTransform &meshPose, PxU32 *results, PxU32 maxResults, PxU32 startIndex, bool &overflow, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) | physx::PxMeshQuery | static |
| findOverlapTriangleMesh(PxReportCallback< PxGeomIndexPair > &callback, const PxTriangleMeshGeometry &meshGeom0, const PxTransform &meshPose0, const PxTriangleMeshGeometry &meshGeom1, const PxTransform &meshPose1, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT, PxMeshMeshQueryFlags meshMeshFlags=PxMeshMeshQueryFlag::eDEFAULT) | physx::PxMeshQuery | static |
| getTriangle(const PxTriangleMeshGeometry &triGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL) | physx::PxMeshQuery | static |
| getTriangle(const PxHeightFieldGeometry &hfGeom, const PxTransform &transform, PxTriangleID triangleIndex, PxTriangle &triangle, PxU32 *vertexIndices=NULL, PxU32 *adjacencyIndices=NULL) | physx::PxMeshQuery | static |
| sweep(const PxVec3 &unitDir, const PxReal distance, const PxGeometry &geom, const PxTransform &pose, PxU32 triangleCount, const PxTriangle *triangles, PxGeomSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxU32 *cachedIndex=NULL, const PxReal inflation=0.0f, bool doubleSided=false, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) | physx::PxMeshQuery | static |