RavEngine
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physx::PxGeometryQuery Member List

This is the complete list of members for physx::PxGeometryQuery, including all inherited members.

computeGeomBounds(PxBounds3 &bounds, const PxGeometry &geom, const PxTransform &pose, float offset=0.0f, float inflation=1.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT)physx::PxGeometryQuerystatic
computePenetration(PxVec3 &direction, PxF32 &depth, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT)physx::PxGeometryQuerystatic
generateTriangleContacts(const PxGeometry &geom, const PxTransform &pose, const PxVec3 triangleVertices[3], PxU32 triangleIndex, PxReal contactDistance, PxReal meshContactMargin, PxReal toleranceLength, PxContactBuffer &contactBuffer)physx::PxGeometryQuerystatic
getWorldBounds(const PxGeometry &geom, const PxTransform &pose, float inflation=1.01f)physx::PxGeometryQuerystatic
isValid(const PxGeometry &geom)physx::PxGeometryQuerystatic
overlap(const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT, PxOverlapThreadContext *threadContext=NULL)physx::PxGeometryQuerystatic
pointDistance(const PxVec3 &point, const PxGeometry &geom, const PxTransform &pose, PxVec3 *closestPoint=NULL, PxU32 *closestIndex=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT)physx::PxGeometryQuerystatic
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxGeomRaycastHit *PX_RESTRICT rayHits, PxU32 stride, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT, PxRaycastThreadContext *threadContext=NULL)physx::PxGeometryQuerystatic
raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxGeometry &geom, const PxTransform &pose, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, HitT *PX_RESTRICT rayHits)physx::PxGeometryQueryinlinestatic
sweep(const PxVec3 &unitDir, const PxReal maxDist, const PxGeometry &geom0, const PxTransform &pose0, const PxGeometry &geom1, const PxTransform &pose1, PxGeomSweepHit &sweepHit, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT, PxSweepThreadContext *threadContext=NULL)physx::PxGeometryQuerystatic