RavEngine
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physx::PxActor Member List

This is the complete list of members for physx::PxActor, including all inherited members.

getActorFlags() const =0physx::PxActorpure virtual
getAggregate() const =0physx::PxActorpure virtual
getBaseFlags() constphysx::PxBaseinline
getConcreteType() constphysx::PxBaseinline
getConcreteTypeName() const =0physx::PxBasepure virtual
getDominanceGroup() const =0physx::PxActorpure virtual
getName() const =0physx::PxActorpure virtual
getOwnerClient() const =0physx::PxActorpure virtual
getScene() const =0physx::PxActorpure virtual
getType() const =0physx::PxActorpure virtual
getWorldBounds(float inflation=1.01f) const =0physx::PxActorpure virtual
is() (defined in physx::PxBase)physx::PxBaseinline
is() const (defined in physx::PxBase)physx::PxBaseinline
isKindOf(const char *name) constphysx::PxActorinlineprotectedvirtual
isReleasable() constphysx::PxBaseinlinevirtual
mBaseFlags (defined in physx::PxBase)physx::PxBaseprotected
mBuiltInRefCount (defined in physx::PxBase)physx::PxBaseprotected
mConcreteType (defined in physx::PxBase)physx::PxBaseprotected
PxActor(PxType concreteType, PxBaseFlags baseFlags) (defined in physx::PxActor)physx::PxActorinlineprotected
PxActor(PxBaseFlags baseFlags) (defined in physx::PxActor)physx::PxActorinlineprotected
PxBase(PxType concreteType, PxBaseFlags baseFlags)physx::PxBaseinlineprotected
PxBase(PxBaseFlags baseFlags)physx::PxBaseinlineprotected
release()=0physx::PxActorpure virtual
setActorFlag(PxActorFlag::Enum flag, bool value)=0physx::PxActorpure virtual
setActorFlags(PxActorFlags inFlags)=0physx::PxActorpure virtual
setBaseFlag(PxBaseFlag::Enum flag, bool value)physx::PxBaseinline
setBaseFlags(PxBaseFlags inFlags)physx::PxBaseinline
setDominanceGroup(PxDominanceGroup dominanceGroup)=0physx::PxActorpure virtual
setName(const char *name)=0physx::PxActorpure virtual
setOwnerClient(PxClientID inClient)=0physx::PxActorpure virtual
typeMatch() const (defined in physx::PxBase)physx::PxBaseinlineprotected
userDataphysx::PxActor
~PxActor() (defined in physx::PxActor)physx::PxActorinlineprotectedvirtual
~PxBase()physx::PxBaseinlineprotectedvirtual