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physx::Dy::DynamicsContext Member List

This is the complete list of members for physx::Dy::DynamicsContext, including all inherited members.

computeUnconstrainedVelocity(PxsRigidBody *atom) constphysx::Dy::DynamicsContextprotected
Context(IG::SimpleIslandManager *islandManager, PxVirtualAllocatorCallback *allocatorCallback, PxvSimStats &simStats, bool enableStabilization, bool useEnhancedDeterminism, const PxReal maxBiasCoefficient, const PxReal lengthScale) (defined in physx::Dy::Context)physx::Dy::Contextinlineprotected
create(PxcNpMemBlockPool *memBlockPool, PxcScratchAllocator &scratchAllocator, Cm::FlushPool &taskPool, PxvSimStats &simStats, PxTaskManager *taskManager, PxVirtualAllocatorCallback *allocator, PxsMaterialManager *materialManager, IG::SimpleIslandManager *islandManager, PxU64 contextID, const bool enableStabilization, const bool useEnhancedDeterminism, const PxReal maxBiasCoefficient, const bool frictionEveryIteration, const PxReal lengthScale)physx::Dy::DynamicsContextstatic
createForceChangeThresholdStream(PxVirtualAllocatorCallback &callback) (defined in physx::Dy::Context)physx::Dy::Contextinline
createThresholdStream(PxVirtualAllocatorCallback &callback) (defined in physx::Dy::Context)physx::Dy::Contextinline
destroy()physx::Dy::DynamicsContextvirtual
DynamicsContext(PxcNpMemBlockPool *memBlockPool, PxcScratchAllocator &scratchAllocator, Cm::FlushPool &taskPool, PxvSimStats &simStats, PxTaskManager *taskManager, PxVirtualAllocatorCallback *allocator, PxsMaterialManager *materialManager, IG::SimpleIslandManager *islandManager, PxU64 contextID, const bool enableStabilization, const bool useEnhancedDeterminism, const PxReal maxBiasCoefficient, const bool frictionEveryIteration, const PxReal lengthScale)physx::Dy::DynamicsContextprotected
getBounceThreshold() constphysx::Dy::Contextinline
getCCDSeparationThreshold() constphysx::Dy::Contextinline
getConstraintWriteBackPool() (defined in physx::Dy::Context)physx::Dy::Contextinline
getContactStreamPool() (defined in physx::Dy::Context)physx::Dy::Contextinline
getContextId() const (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinline
getCorrelationDistance() constphysx::Dy::Contextinline
getDataStreamBase(void *&, void *&, void *&) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinlinevirtual
getDt() constphysx::Dy::Contextinline
getForceChangedThresholdStream() (defined in physx::Dy::Context)physx::Dy::Contextinline
getForceStreamPool() (defined in physx::Dy::Context)physx::Dy::Contextinline
getFrictionOffsetThreshold() constphysx::Dy::Contextinline
getFrictionType() constphysx::Dy::Contextinline
getGravity() const (defined in physx::Dy::Context)physx::Dy::Contextinline
getInvDt() constphysx::Dy::Contextinline
getKinematicCount() const (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinline
getLengthScale() constphysx::Dy::Contextinline
getMaxBiasCoefficient() const (defined in physx::Dy::Context)physx::Dy::Contextinline
getMaxSolverConstraintSize() constphysx::Dy::Contextinline
getPatchStreamPool() (defined in physx::Dy::Context)physx::Dy::Contextinline
getScratchAllocator()physx::Dy::DynamicsContextinlineprotected
getSimStats() (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinline
getSolverArticBatchSize() constphysx::Dy::Contextinline
getSolverBatchSize() constphysx::Dy::Contextinline
getSolverType() const (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinlinevirtual
getSuppressReadback() (defined in physx::Dy::Context)physx::Dy::Contextinline
getTaskPool() (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinline
getThreadContext()physx::Dy::DynamicsContextinline
getThresholdStream() (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinline
getThresholdTable()physx::Dy::Contextinline
getWorldSolverBody()physx::Dy::DynamicsContextinline
integrateCoreParallel(SolverIslandParams &params, Cm::SpatialVectorF *deltaV, IG::IslandSim &islandSim) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
isStateDirty() (defined in physx::Dy::Context)physx::Dy::Contextinline
mArticulationArrayphysx::Dy::DynamicsContextprotected
mBodyCoreArrayphysx::Dy::DynamicsContextprotected
mBodyStateDirty (defined in physx::Dy::Context)physx::Dy::Contextprotected
mBounceThresholdphysx::Dy::Contextprotected
mCCDSeparationThresholdphysx::Dy::Contextprotected
mConstraintWriteBackPoolphysx::Dy::Contextprotected
mContactConstraintBatchHeadersphysx::Dy::DynamicsContextprotected
mContactList (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mContactStreamPoolphysx::Dy::Contextprotected
mCorrelationDistancephysx::Dy::Contextprotected
mDtphysx::Dy::Contextprotected
mEnableStabilization (defined in physx::Dy::Context)physx::Dy::Contextprotected
mergeResults()physx::Dy::DynamicsContextvirtual
mExceededForceThresholdStream (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mExceededForceThresholdStreamMask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mForceChangedThresholdStream (defined in physx::Dy::Context)physx::Dy::Contextprotected
mForceStreamPoolphysx::Dy::Contextprotected
mFrictionOffsetThresholdphysx::Dy::Contextprotected
mFrictionTypephysx::Dy::Contextprotected
mGravity (defined in physx::Dy::Context)physx::Dy::Contextprotected
mInvDtphysx::Dy::Contextprotected
mIslandManager (defined in physx::Dy::Context)physx::Dy::Contextprotected
mKinematicCountphysx::Dy::DynamicsContextprotected
mLengthScalephysx::Dy::Contextprotected
mMaterialManager (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mMaxBiasCoefficient (defined in physx::Dy::Context)physx::Dy::Contextprotected
mMaxSolverConstraintSizephysx::Dy::Contextprotected
mMotionVelocityArrayphysx::Dy::DynamicsContextprotected
mNodeIndexArray (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mOrderedSolverConstraintDescPoolphysx::Dy::DynamicsContextprotected
mOutputIterator (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mPatchStreamPoolphysx::Dy::Contextprotected
mRigidBodyArrayphysx::Dy::DynamicsContextprotected
mSimStats (defined in physx::Dy::Context)physx::Dy::Contextprotected
mSimulationController (defined in physx::Dy::Context)physx::Dy::Contextprotected
mSolverArticBatchSizephysx::Dy::Contextprotected
mSolverBatchSizephysx::Dy::Contextprotected
mSolverBodyDataPoolphysx::Dy::DynamicsContextprotected
mSolverBodyPoolphysx::Dy::DynamicsContextprotected
mSolverBodyRemapTable (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
mSolverConstraintDescPoolphysx::Dy::DynamicsContextprotected
mSolverCorephysx::Dy::DynamicsContextprotected
mSuppressReadback (defined in physx::Dy::Context)physx::Dy::Contextprotected
mTempSolverConstraintDescPoolphysx::Dy::DynamicsContextprotected
mThreadContextPoolphysx::Dy::DynamicsContextprotected
mThresholdStream (defined in physx::Dy::Context)physx::Dy::Contextprotected
mThresholdStreamOutphysx::Dy::DynamicsContextprotected
mThresholdTable (defined in physx::Dy::Context)physx::Dy::Contextprotected
mUseEnhancedDeterminism (defined in physx::Dy::Context)physx::Dy::Contextprotected
preIntegrationParallel(const PxF32 dt, PxsBodyCore *const *bodyArray, PxsRigidBody *const *originalBodyArray, PxU32 const *nodeIndexArray, PxU32 bodyCount, PxSolverBody *solverBodyPool, PxSolverBodyData *solverBodyDataPool, Cm::SpatialVector *motionVelocityArray, PxU32 &maxSolverPositionIterations, PxU32 &maxSolverVelocityIterations, PxBaseTask &integrateTask)physx::Dy::DynamicsContextprotected
processFoundPatches(IG::SimpleIslandManager &, PxsContactManager **, PxU32, PxsContactManagerOutputCounts *) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinlinevirtual
processLostPatches(IG::SimpleIslandManager &, PxsContactManager **, PxU32, PxsContactManagerOutputCounts *) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinlinevirtual
putThreadContext(ThreadContext *context)physx::Dy::DynamicsContextinline
PX_ALIGN(16, PxSolverBody mWorldSolverBody)physx::Dy::DynamicsContextprotected
PX_ALIGN(16, PxSolverBodyData mWorldSolverBodyData)physx::Dy::DynamicsContextprotected
PxsForceThresholdTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverAticulationsTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverConstraintPartitionTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverConstraintPostProcessTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverCreateFinalizeConstraintsTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverEndTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverIntegrateTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverSetupConstraintsTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverSetupSolveTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
PxsSolverStartTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
resetThreadContexts()physx::Dy::DynamicsContextprotected
setBounceThreshold(PxReal f)physx::Dy::Contextinline
setCCDSeparationThreshold(PxReal offset)physx::Dy::Contextinline
setCorrelationDistance(PxReal f)physx::Dy::Contextinline
setDescFromIndices(PxSolverConstraintDesc &desc, const IG::IslandSim &islandSim, const PxsIndexedInteraction &constraint, const PxU32 solverBodyOffset)physx::Dy::DynamicsContextprotected
setDescFromIndices(PxSolverConstraintDesc &desc, IG::EdgeIndex edgeIndex, const IG::SimpleIslandManager &islandManager, PxU32 *bodyRemapTable, const PxU32 solverBodyOffset) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextprotected
setDt(const PxReal dt) (defined in physx::Dy::Context)physx::Dy::Contextinline
setFrictionOffsetThreshold(PxReal offset)physx::Dy::Contextinline
setFrictionType(PxFrictionType::Enum f)physx::Dy::Contextinline
setMaxBiasCoefficient(PxReal coeff) (defined in physx::Dy::Context)physx::Dy::Contextinline
setSimulationController(PxsSimulationController *simulationController) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextinlinevirtual
setSolverArticBatchSize(PxU32 f)physx::Dy::Contextinline
setSolverBatchSize(PxU32 f)physx::Dy::Contextinline
setStateDirty(bool dirty) (defined in physx::Dy::Context)physx::Dy::Contextinline
setSuppressReadback(bool suppressReadback) (defined in physx::Dy::Context)physx::Dy::Contextinline
solveParallel(SolverIslandParams &params, IG::IslandSim &islandSim, Cm::SpatialVectorF *Z, Cm::SpatialVectorF *deltaV)physx::Dy::DynamicsContextprotected
solveParallel (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
SolverArticulationUpdateTask (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContextfriend
update(IG::SimpleIslandManager &simpleIslandManager, PxBaseTask *continuation, PxBaseTask *lostTouchTask, PxvNphaseImplementationContext *nPhase, const PxU32 maxPatchesPerCM, const PxU32 maxArticulationLinks, const PxReal dt, const PxVec3 &gravity, PxBitMapPinned &changedHandleMap)physx::Dy::DynamicsContextvirtual
updateBodyCore(PxBaseTask *continuation)physx::Dy::DynamicsContextvirtual
updatePostKinematic(IG::SimpleIslandManager &simpleIslandManager, PxBaseTask *continuation, PxBaseTask *lostTouchTask, const PxU32 maxLinks) (defined in physx::Dy::DynamicsContext)physx::Dy::DynamicsContext
~Context() (defined in physx::Dy::Context)physx::Dy::Contextinlineprotectedvirtual
~DynamicsContext()physx::Dy::DynamicsContextprotectedvirtual