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RavEngine
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This is the complete list of members for RavEngine::PhysicsSolver, including all inherited members.
| BoxOverlap(const vector3 &origin, const quaternion &rotation, const vector3 &half_ext, OverlapHit &out_hit) | RavEngine::PhysicsSolver | |
| CapsuleOverlap(const vector3 &origin, const quaternion &rotation, decimalType radius, decimalType halfheight, OverlapHit &out_hit) | RavEngine::PhysicsSolver | |
| cooking (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | static |
| DeallocatePhysx() (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | |
| Destroy(PhysicsBodyComponent &) | RavEngine::PhysicsSolver | |
| foundation (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | protectedstatic |
| gDefaultAllocatorCallback (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | protectedstatic |
| gDefaultErrorCallback (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | protectedstatic |
| generic_overlap(const PhysicsTransform &transform, const physx::PxGeometry &geo, OverlapHit &out_hit) | RavEngine::PhysicsSolver | protected |
| max_step_time (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | protectedstatic |
| onAdvance(const physx::PxRigidBody *const *bodyBuffer, const physx::PxTransform *poseBuffer, const physx::PxU32 count) override | RavEngine::PhysicsSolver | inlineprotectedvirtual |
| onConstraintBreak(physx::PxConstraintInfo *constraints, physx::PxU32 count) override | RavEngine::PhysicsSolver | inlineprotectedvirtual |
| onContact(const physx::PxContactPairHeader &pairHeader, const physx::PxContactPair *pairs, physx::PxU32 nbPairs) override | RavEngine::PhysicsSolver | protectedvirtual |
| onSleep(physx::PxActor **actors, physx::PxU32 count) override | RavEngine::PhysicsSolver | inlineprotectedvirtual |
| onTrigger(physx::PxTriggerPair *pairs, physx::PxU32 count) override | RavEngine::PhysicsSolver | protectedvirtual |
| onWake(physx::PxActor **actors, physx::PxU32 count) override | RavEngine::PhysicsSolver | inlineprotectedvirtual |
| owner (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | |
| phys (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | static |
| PhysicsBodyComponent (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | friend |
| PhysicsSolver(World *world) (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | |
| pvd (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | static |
| Raycast(const vector3 &origin, const vector3 &direction, decimalType maxDistance, RaycastHit &out_hit) | RavEngine::PhysicsSolver | |
| ReleaseStatics() (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | static |
| scene (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | |
| setupFiltering(physx::PxRigidActor *actor, physx::PxU32 filterGroup, physx::PxU32 filterMask) (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | protected |
| Spawn(PhysicsBodyComponent &) | RavEngine::PhysicsSolver | |
| SphereOverlap(const vector3 &origin, decimalType radius, OverlapHit &out_hit) | RavEngine::PhysicsSolver | |
| Tick(float deltaTime) | RavEngine::PhysicsSolver | |
| World (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | friend |
| ~PhysicsSolver() (defined in RavEngine::PhysicsSolver) | RavEngine::PhysicsSolver | inline |
| ~PxSimulationEventCallback() (defined in physx::PxSimulationEventCallback) | physx::PxSimulationEventCallback | inlinevirtual |