RavEngine
Loading...
Searching...
No Matches
box.h
1
//----------------------------------------------------------------------------//
2
// //
3
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4
// and distributed under the MIT License (MIT). //
5
// //
6
// Copyright (c) Guillaume Blanc //
7
// //
8
// Permission is hereby granted, free of charge, to any person obtaining a //
9
// copy of this software and associated documentation files (the "Software"), //
10
// to deal in the Software without restriction, including without limitation //
11
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12
// and/or sell copies of the Software, and to permit persons to whom the //
13
// Software is furnished to do so, subject to the following conditions: //
14
// //
15
// The above copyright notice and this permission notice shall be included in //
16
// all copies or substantial portions of the Software. //
17
// //
18
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24
// DEALINGS IN THE SOFTWARE. //
25
// //
26
//----------------------------------------------------------------------------//
27
28
#ifndef OZZ_OZZ_BASE_MATHS_BOX_H_
29
#define OZZ_OZZ_BASE_MATHS_BOX_H_
30
31
#include <cstddef>
32
33
#include "ozz/base/maths/vec_float.h"
34
35
namespace
ozz {
36
namespace
math {
37
38
// Matrix forward declaration.
39
struct
Float4x4;
40
41
// Defines an axis aligned box.
42
struct
OZZ_BASE_DLL
Box
{
43
// Constructs an invalid box.
44
Box
();
45
46
// Constructs a box with the specified _min and _max bounds.
47
Box
(
const
Float3
& _min,
const
Float3
& _max) : min(_min), max(_max) {}
48
49
// Constructs the smallest box that contains the _count points _points.
50
// _stride is the number of bytes between points.
51
explicit
Box
(
const
Float3
& _point) : min(_point), max(_point) {}
52
53
// Constructs the smallest box that contains the _count points _points.
54
// _stride is the number of bytes between points, it must be greater or
55
// equal to sizeof(Float3).
56
Box
(
const
Float3
* _points,
size_t
_stride,
size_t
_count);
57
58
// Tests whether *this is a valid box.
59
bool
is_valid()
const
{
return
min <= max; }
60
61
// Tests whether _p is within box bounds.
62
bool
is_inside(
const
Float3
& _p)
const
{
return
_p >= min && _p <= max; }
63
64
// Box's min and max bounds.
65
Float3
min;
66
Float3
max;
67
};
68
69
// Merges two boxes _a and _b.
70
// Both _a and _b can be invalid.
71
OZZ_INLINE
Box
Merge(
const
Box
& _a,
const
Box
& _b) {
72
if
(!_a.is_valid()) {
73
return
_b;
74
}
else
if
(!_b.is_valid()) {
75
return
_a;
76
}
77
return
Box(Min(_a.min, _b.min), Max(_a.max, _b.max));
78
}
79
80
// Compute box transformation by a matrix.
81
OZZ_BASE_DLL Box TransformBox(
const
Float4x4& _matrix,
const
Box& _box);
82
}
// namespace math
83
}
// namespace ozz
84
#endif
// OZZ_OZZ_BASE_MATHS_BOX_H_
ozz::math::Box
Definition
box.h:42
ozz::math::Float3
Definition
vec_float.h:67
RavEngine
deps
ozz-animation
include
ozz
base
maths
box.h
Generated by
1.9.8