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animation_optimizer.h
1//----------------------------------------------------------------------------//
2// //
3// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
4// and distributed under the MIT License (MIT). //
5// //
6// Copyright (c) Guillaume Blanc //
7// //
8// Permission is hereby granted, free of charge, to any person obtaining a //
9// copy of this software and associated documentation files (the "Software"), //
10// to deal in the Software without restriction, including without limitation //
11// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
12// and/or sell copies of the Software, and to permit persons to whom the //
13// Software is furnished to do so, subject to the following conditions: //
14// //
15// The above copyright notice and this permission notice shall be included in //
16// all copies or substantial portions of the Software. //
17// //
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
21// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
24// DEALINGS IN THE SOFTWARE. //
25// //
26//----------------------------------------------------------------------------//
27
28#ifndef OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_OPTIMIZER_H_
29#define OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_OPTIMIZER_H_
30
31#include "ozz/animation/offline/export.h"
32#include "ozz/base/containers/map.h"
33
34namespace ozz {
35namespace animation {
36
37// Forward declare runtime skeleton type.
38class Skeleton;
39namespace offline {
40
41// Forward declare offline animation type.
42struct RawAnimation;
43
44// Defines the class responsible of optimizing an offline raw animation
45// instance. Optimization is performed using a key frame reduction technique. It
46// deciamtes redundant / interpolable key frames, within error tolerances given
47// as input. The optimizer takes into account for each joint the error
48// generated on its whole child hierarchy. This allows for example to take into
49// consideration the error generated on a finger when optimizing the shoulder. A
50// small error on the shoulder can be magnified when propagated to the finger
51// indeed.
52// It's possible to override optimization settings for a joint. This implicitely
53// have an effect on the whole chain, up to that joint. This allows for example
54// to have aggressive optimization for a whole skeleton, except for the chain
55// that leads to the hand if user wants it to be precise. Default optimization
56// tolerances are set in order to favor quality over runtime performances and
57// memory footprint.
58class OZZ_ANIMOFFLINE_DLL AnimationOptimizer {
59 public:
60 // Initializes the optimizer with default tolerances (favoring quality).
62
63 // Optimizes _input using *this parameters. _skeleton is required to evaluate
64 // optimization error along joint hierarchy (see hierarchical_tolerance).
65 // Returns true on success and fills _output animation with the optimized
66 // version of _input animation.
67 // *_output must be a valid RawAnimation instance.
68 // Returns false on failure and resets _output to an empty animation.
69 // See RawAnimation::Validate() for more details about failure reasons.
70 bool operator()(const RawAnimation& _input, const Skeleton& _skeleton,
71 RawAnimation* _output) const;
72
73 // Optimization settings.
74 struct Setting {
75 // Default settings
76 Setting()
77 : tolerance(1e-3f), // 1mm
78 distance(1e-1f) // 10cm
79 {}
80
81 Setting(float _tolerance, float _distance)
82 : tolerance(_tolerance), distance(_distance) {}
83
84 // The maximum error that an optimization is allowed to generate on a whole
85 // joint hierarchy.
86 float tolerance;
87
88 // The distance (from the joint) at which error is measured (if bigger that
89 // joint hierarchy). This allows to emulate effect on skinning.
90 float distance;
91 };
92
93 // Global optimization settings. These settings apply to all joints of the
94 // hierarchy, unless overriden by joint specific settings.
95 Setting setting;
96
97 // Per joint override of optimization settings.
98 typedef ozz::map<int, Setting> JointsSetting;
99 JointsSetting joints_setting_override;
100};
101} // namespace offline
102} // namespace animation
103} // namespace ozz
104#endif // OZZ_OZZ_ANIMATION_OFFLINE_ANIMATION_OPTIMIZER_H_
Definition skeleton.h:61
Definition animation_optimizer.h:58
Definition animation_optimizer.h:74
Definition raw_animation.h:59