RavEngine
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Synchronization.hpp
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#pragma once
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#include <variant>
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namespace
RGL {
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struct
IFence
{
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virtual
void
Wait() = 0;
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virtual
void
Reset() = 0;
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virtual
void
Signal() = 0;
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};
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}
RGL::IFence
Definition
Synchronization.hpp:5
RavEngine
deps
RGL
include
RGL
Synchronization.hpp
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