5#include "MeshAsset.hpp"
6#include "BuiltinMaterials.hpp"
7#include "mathtypes.hpp"
8#include "Transform.hpp"
9#include "ComponentWithOwner.hpp"
12 struct MeshCollectionStatic;
21 void updateMaterialInWorldRenderData(
decltype(material) mat);
22 inline void SetMesh(
decltype(mesh) m) {
36 inline auto GetMesh()
const{
45 updateMaterialInWorldRenderData(mat);
58 void SetEnabled(
bool);
Definition ComponentWithOwner.hpp:17
Definition ComponentWithOwner.hpp:6
Definition StaticMesh.hpp:14
void SetMaterial(decltype(material) mat)
Definition StaticMesh.hpp:44
auto GetMaterial() const
Definition StaticMesh.hpp:52
Definition concurrentqueue.h:747
Definition Animation.hpp:6