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SnRepXUpgrader.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SN_REPX_UPGRADER_H
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#define SN_REPX_UPGRADER_H
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#include "foundation/PxSimpleTypes.h"
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namespace
physx
{
namespace
Sn {
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class
RepXCollection;
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class
RepXUpgrader
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{
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public
:
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//If a new collection is created, the source collection is destroyed.
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//Thus you only need to release the new collection.
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//This holds for all of the upgrade functions.
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//So be aware, that the argument to these functions may not be valid
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//after they are called, but the return value always will be valid.
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static
RepXCollection
& upgradeCollection(
RepXCollection
& src );
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static
RepXCollection
& upgrade10CollectionTo3_1Collection(
RepXCollection
& src );
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static
RepXCollection
& upgrade3_1CollectionTo3_2Collection(
RepXCollection
& src );
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static
RepXCollection
& upgrade3_2CollectionTo3_3Collection(
RepXCollection
& src );
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static
RepXCollection
& upgrade3_3CollectionTo3_4Collection(
RepXCollection
& src );
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static
RepXCollection
& upgrade3_4CollectionTo4_0Collection(
RepXCollection
& src );
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};
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} }
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#endif
physx::Sn::RepXCollection
Definition
SnRepXCollection.h:102
physx::Sn::RepXUpgrader
Definition
SnRepXUpgrader.h:38
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
RavEngine
deps
physx
physx
source
physxextensions
src
serialization
Xml
SnRepXUpgrader.h
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