2#include "ComponentWithOwner.hpp"
3#include "Queryable.hpp"
4#include "SkeletonAsset.hpp"
6#include "BuiltinMaterials.hpp"
10 struct MeshCollectionSkinned;
20 void updateMaterialInWorldRenderData(
decltype(mat)
newMat);
26 inline void SetMaterial(
decltype(mat)
newMat){
27 updateMaterialInWorldRenderData(
newMat);
44 Ref<SkeletonAsset> GetSkeleton()
const {
49 void SetEnabled(
bool);
Definition ComponentWithOwner.hpp:17
Definition ComponentWithOwner.hpp:6
Definition SkinnedMeshComponent.hpp:12
auto GetMaterial() const
Definition SkinnedMeshComponent.hpp:33
Definition concurrentqueue.h:747
Definition Animation.hpp:6
Definition Queryable.hpp:21