RavEngine
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ShapeParams.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2014-2022 NVIDIA Corporation. All rights reserved.
26
27#include "NvFlowShaderTypes.h"
28
30{
31 NvFlowFloat4x4 projection;
32 NvFlowFloat4x4 view;
33 NvFlowFloat4x4 projectionInv;
34 NvFlowFloat4x4 viewInv;
35
36 NvFlowFloat4 rayDir00;
37 NvFlowFloat4 rayDir10;
38 NvFlowFloat4 rayDir01;
39 NvFlowFloat4 rayDir11;
40
41 NvFlowFloat4 rayOrigin00;
42 NvFlowFloat4 rayOrigin10;
43 NvFlowFloat4 rayOrigin01;
44 NvFlowFloat4 rayOrigin11;
45
46 float width;
47 float height;
48 float widthInv;
49 float heightInv;
50
51 NvFlowUint numSpheres;
52 float clearDepth;
53 NvFlowUint isReverseZ;
54 NvFlowUint pad3;
55
56 NvFlowFloat4 clearColor;
57};
Definition ShapeParams.h:30