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ScInteractionFlags.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_INTERACTION_FLAGS_H
30#define SC_INTERACTION_FLAGS_H
31
32#include "foundation/Px.h"
33
34namespace physx
35{
36
37namespace Sc
38{
39 struct InteractionFlag // PT: TODO: use PxFlags
40 {
41 enum Enum
42 {
43 eRB_ELEMENT = (1 << 0), // Interactions between rigid body shapes
44 eCONSTRAINT = (1 << 1),
45 eFILTERABLE = (1 << 2), // Interactions that go through the filter code
46 eIN_DIRTY_LIST = (1 << 3), // The interaction is in the dirty list
47 eIS_FILTER_PAIR = (1 << 4), // The interaction is tracked by the filter callback mechanism
48 eIS_ACTIVE = (1 << 5)
49 };
50 };
51
53 {
54 enum Enum
55 {
56 eFILTER_STATE = (1 << 0), // All changes filtering related
57 eMATERIAL = (1 << 1),
58 eBODY_KINEMATIC = (1 << 2) | eFILTER_STATE, // A transition between dynamic and kinematic (and vice versa) require a refiltering
59 eDOMINANCE = (1 << 3),
60 eREST_OFFSET = (1 << 4),
61 eVISUALIZATION = (1 << 5)
62 };
63 };
64
65
66} // namespace Sc
67
68
69} // namespace physx
70
71
72#endif
73
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition ScInteractionFlags.h:53
Definition ScInteractionFlags.h:40