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PxsPBDMaterialCore.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXS_PBD_MATERIAL_CORE_H
30#define PXS_PBD_MATERIAL_CORE_H
31
32#include "PxParticleGpu.h"
33#include "PxsMaterialShared.h"
34
35namespace physx
36{
37 //Technically, this doesn't need the PxsParticleMaterialData types, but this allows us
38 //to have a common base and opens the scope for rigid-particle interactions.
40 {
41 PxsCustomMaterialData() {} // PT: TODO: ctor leaves things uninitialized, is that by design?
43
44 void* userData; //24
45 };
46
48 {
49 PxsPBDMaterialData() {} // PT: TODO: ctor leaves things uninitialized, is that by design?
51
52 PxU32 flags; //24
53 PxReal viscosity; //28
54 PxReal vorticityConfinement; //32
55 PxReal surfaceTension; //36
56 PxReal cohesion; //40
57 PxReal lift; //44
58 PxReal drag; //48
59 PxReal cflCoefficient; //52
60 PxReal particleFrictionScale; //56
61 PxReal particleAdhesionScale; //60
62 };
63
66
67} //namespace phyxs
68
69#endif
Definition PxsMaterialShared.h:42
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87
Definition PxsPBDMaterialCore.h:40
Definition PxsPBDMaterialCore.h:48
Common material properties for particles. See #PxParticleMaterial.
Definition PxParticleGpu.h:50