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PxsPBDMaterialCore.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PXS_PBD_MATERIAL_CORE_H
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#define PXS_PBD_MATERIAL_CORE_H
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#include "PxParticleGpu.h"
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#include "PxsMaterialShared.h"
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namespace
physx
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{
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//Technically, this doesn't need the PxsParticleMaterialData types, but this allows us
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//to have a common base and opens the scope for rigid-particle interactions.
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struct
PxsCustomMaterialData
:
public
PxsParticleMaterialData
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{
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PxsCustomMaterialData
() {}
// PT: TODO: ctor leaves things uninitialized, is that by design?
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PxsCustomMaterialData
(
const
PxEMPTY
) {}
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void
* userData;
//24
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};
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struct
PxsPBDMaterialData
:
public
PxsParticleMaterialData
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{
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PxsPBDMaterialData
() {}
// PT: TODO: ctor leaves things uninitialized, is that by design?
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PxsPBDMaterialData
(
const
PxEMPTY
) {}
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PxU32 flags;
//24
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PxReal viscosity;
//28
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PxReal vorticityConfinement;
//32
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PxReal surfaceTension;
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PxReal cohesion;
//40
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PxReal lift;
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PxReal drag;
//48
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PxReal cflCoefficient;
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PxReal particleFrictionScale;
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PxReal particleAdhesionScale;
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};
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typedef
MaterialCoreT<PxsPBDMaterialData, PxPBDMaterial>
PxsPBDMaterialCore
;
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typedef
MaterialCoreT<PxsCustomMaterialData, PxCustomMaterial>
PxsCustomMaterialCore
;
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}
//namespace phyxs
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#endif
physx::MaterialCoreT
Definition
PxsMaterialShared.h:42
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::PxEMPTY
PxEMPTY
Definition
Px.h:87
physx::PxsCustomMaterialData
Definition
PxsPBDMaterialCore.h:40
physx::PxsPBDMaterialData
Definition
PxsPBDMaterialCore.h:48
physx::PxsParticleMaterialData
Common material properties for particles. See #PxParticleMaterial.
Definition
PxParticleGpu.h:50
RavEngine
deps
physx
physx
source
lowlevel
api
include
PxsPBDMaterialCore.h
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