RavEngine
Loading...
Searching...
No Matches
PxcNpMemBlockPool.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXC_NP_MEM_BLOCK_POOL_H
30#define PXC_NP_MEM_BLOCK_POOL_H
31
32#include "PxvConfig.h"
33#include "foundation/PxArray.h"
34#include "foundation/PxMutex.h"
35
36namespace physx
37{
38class PxcScratchAllocator;
39
41{
42 enum
43 {
44 SIZE = 16384
45 };
46 PxU8 data[SIZE];
47};
48
50
52{
53 PX_NOCOPY(PxcNpMemBlockPool)
54public:
57
58 void init(PxU32 initial16KDataBlocks, PxU32 maxBlocks);
59 void flush();
60 void setBlockCount(PxU32 count);
61 PxU32 getUsedBlockCount() const;
62 PxU32 getMaxUsedBlockCount() const;
63 PxU32 getPeakConstraintBlockCount() const;
64 void releaseUnusedBlocks();
65
66 PxcNpMemBlock* acquireConstraintBlock();
67 PxcNpMemBlock* acquireConstraintBlock(PxcNpMemBlockArray& memBlocks);
68 PxcNpMemBlock* acquireContactBlock();
69 PxcNpMemBlock* acquireFrictionBlock();
70 PxcNpMemBlock* acquireNpCacheBlock();
71
72 PxU8* acquireExceptionalConstraintMemory(PxU32 size);
73
74 void acquireConstraintMemory();
75 void releaseConstraintMemory();
76 void releaseConstraintBlocks(PxcNpMemBlockArray& memBlocks);
77 void releaseContacts();
78 void swapFrictionStreams();
79 void swapNpCacheStreams();
80
81 void flushUnused();
82
83private:
84
85 PxMutex mLock;
86 PxcNpMemBlockArray mConstraints;
87 PxcNpMemBlockArray mContacts[2];
88 PxcNpMemBlockArray mFriction[2];
89 PxcNpMemBlockArray mNpCache[2];
90 PxcNpMemBlockArray mScratchBlocks;
91 PxArray<PxU8*> mExceptionalConstraints;
92
93 PxcNpMemBlockArray mUnused;
94
95 PxU32 mNpCacheActiveStream;
96 PxU32 mFrictionActiveStream;
97 PxU32 mCCDCacheActiveStream;
98 PxU32 mContactIndex;
99 PxU32 mAllocatedBlocks;
100 PxU32 mMaxBlocks;
101 PxU32 mInitialBlocks;
102 PxU32 mUsedBlocks;
103 PxU32 mMaxUsedBlocks;
104 PxcNpMemBlock* mScratchBlockAddr;
105 PxU32 mNbScratchBlocks;
106 PxcScratchAllocator& mScratchAllocator;
107
108 PxU32 mPeakConstraintAllocations;
109 PxU32 mConstraintAllocations;
110
111 PxcNpMemBlock* acquire(PxcNpMemBlockArray& trackingArray, PxU32* allocationCount = NULL, PxU32* peakAllocationCount = NULL, bool isScratchAllocation = false);
112 void release(PxcNpMemBlockArray& deadArray, PxU32* allocationCount = NULL);
113};
114
115}
116
117#endif
Definition PxArray.h:53
Definition PxMutex.h:89
Definition PxcNpMemBlockPool.h:52
Definition PxcScratchAllocator.h:42
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxcNpMemBlockPool.h:41