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PxVehicleWheelFunctions.h
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxSimpleTypes.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40namespace vehicle2
41{
42#endif
43
44struct PxVehicleWheelParams;
45struct PxVehicleWheelActuationState;
46struct PxVehicleSuspensionState;
47struct PxVehicleTireSpeedState;
48struct PxVehicleScale;
49struct PxVehicleWheelRigidBody1dState;
50
69void PxVehicleWheelRotationAngleUpdate
70(const PxVehicleWheelParams& wheelParams,
71 const PxVehicleWheelActuationState& actuationState, const PxVehicleSuspensionState& suspensionState, const PxVehicleTireSpeedState& tireSpeedState,
72 const PxReal thresholdForwardSpeedForWheelAngleIntegration, const PxReal dt,
73 PxVehicleWheelRigidBody1dState& wheelRigidBody1dState);
74
75#if !PX_DOXYGEN
76} // namespace vehicle2
77} // namespace physx
78#endif
79
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39