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PxVehicleRigidBodyFunctions.h
1// Redistribution and use in source and binary forms, with or without
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxVec3.h"
36#include "foundation/PxSimpleTypes.h"
37#include "vehicle2/PxVehicleParams.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42namespace vehicle2
43{
44#endif
45
46struct PxVehicleRigidBodyParams;
47struct PxVehicleSuspensionForce;
48struct PxVehicleTireForce;
49struct PxVehicleAntiRollTorque;
50struct PxVehicleRigidBodyState;
51
67void PxVehicleRigidBodyUpdate
68 (const PxVehicleAxleDescription& axleDescription, const PxVehicleRigidBodyParams& rigidBodyParams,
69 const PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
70 const PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
71 const PxVehicleAntiRollTorque* antiRollTorque,
72 const PxReal dt, const PxVec3& gravity,
73 PxVehicleRigidBodyState& rigidBodyState);
74
75#if !PX_DOXYGEN
76} // namespace vehicle2
77} // namespace physx
78#endif
79
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39