35#include "foundation/PxVec3.h"
36#include "foundation/PxSimpleTypes.h"
37#include "vehicle2/PxVehicleParams.h"
46struct PxVehicleRigidBodyParams;
47struct PxVehicleSuspensionForce;
48struct PxVehicleTireForce;
49struct PxVehicleAntiRollTorque;
50struct PxVehicleRigidBodyState;
67void PxVehicleRigidBodyUpdate
68 (
const PxVehicleAxleDescription& axleDescription,
const PxVehicleRigidBodyParams& rigidBodyParams,
69 const PxVehicleArrayData<const PxVehicleSuspensionForce>& suspensionForces,
70 const PxVehicleArrayData<const PxVehicleTireForce>& tireForces,
71 const PxVehicleAntiRollTorque* antiRollTorque,
72 const PxReal dt,
const PxVec3& gravity,
73 PxVehicleRigidBodyState& rigidBodyState);
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39