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PxVehiclePhysXRoadGeometryFunctions.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxSimpleTypes.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40class PxScene;
41class PxConvexMesh;
42
43namespace vehicle2
44{
45#endif
46
47struct PxVehicleWheelParams;
48struct PxVehicleSuspensionParams;
49struct PxVehiclePhysXRoadGeometryQueryParams;
50struct PxVehiclePhysXRoadGeometryQueryState;
51struct PxVehiclePhysXMaterialFrictionParams;
52struct PxVehicleRigidBodyState;
53struct PxVehicleFrame;
54struct PxVehicleRoadGeometryState;
55
76void PxVehiclePhysXRoadGeometryQueryUpdate
77(const PxVehicleWheelParams& wheelParams, const PxVehicleSuspensionParams& suspParams,
78 const PxVehiclePhysXRoadGeometryQueryParams& roadGeomParams, const PxVehiclePhysXMaterialFrictionParams& materialFrictionParams,
79 const PxReal wheelYawAngle, const PxVehicleRigidBodyState& rigidBodyState,
80 const PxScene& scene, const PxConvexMesh* unitCylinderSweepMesh,
81 const PxVehicleFrame& frame,
82 PxVehicleRoadGeometryState& roadGeomState,
83 PxVehiclePhysXRoadGeometryQueryState* physxRoadGeometryState);
84
85#if !PX_DOXYGEN
86} // namespace vehicle2
87} // namespace physx
88#endif
89
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39