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PxVehiclePhysXConstraintHelpers.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
31#include "foundation/PxPreprocessor.h"
32
37#if !PX_DOXYGEN
38namespace physx
39{
40
41class PxPhysics;
42class PxRigidBody;
43
44namespace vehicle2
45{
46#endif
47
48struct PxVehicleAxleDescription;
49struct PxVehiclePhysXConstraints;
50
62void PxVehicleConstraintsCreate
63(const PxVehicleAxleDescription& axleDescription,
64 PxPhysics& physics, PxRigidBody& physxActor,
65 PxVehiclePhysXConstraints& vehicleConstraints);
66
74void PxVehicleConstraintsDirtyStateUpdate
75(PxVehiclePhysXConstraints& vehicleConstraints);
76
84void PxVehicleConstraintsDestroy
85(PxVehiclePhysXConstraints& vehicleConstraints);
86
87#if !PX_DOXYGEN
88} // namespace vehicle2
89} // namespace physx
90#endif
91
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39