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PxVehiclePhysXActorFunctions.h
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxSimpleTypes.h"
36
37#include "vehicle2/PxVehicleParams.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42
43class PxRigidBody;
44class PxShape;
45
46namespace vehicle2
47{
48#endif
49
50struct PxVehicleCommandState;
51struct PxVehicleEngineDriveTransmissionCommandState;
52struct PxVehicleEngineParams;
53struct PxVehicleEngineState;
54struct PxVehicleGearboxParams;
55struct PxVehicleGearboxState;
56struct PxVehicleRigidBodyState;
57struct PxVehiclePhysXConstraints;
58struct PxVehicleWheelLocalPose;
59struct PxVehicleWheelParams;
60struct PxVehicleWheelRigidBody1dState;
61struct PxVehiclePhysXSteerState;
62
85void PxVehiclePhysxActorWakeup(
86 const PxVehicleCommandState& commands,
87 const PxVehicleEngineDriveTransmissionCommandState* transmissionCommands,
88 const PxVehicleGearboxParams* gearParams,
89 const PxVehicleGearboxState* gearState,
90 PxRigidBody& physxActor,
91 PxVehiclePhysXSteerState& physxSteerState);
92
111bool PxVehiclePhysxActorSleepCheck
112(const PxVehicleAxleDescription& axleDescription,
113 const PxRigidBody& physxActor,
114 const PxVehicleEngineParams* engineParams,
115 PxVehicleRigidBodyState& rigidBodyState,
116 PxVehiclePhysXConstraints& physxConstraints,
117 PxVehicleArrayData<PxVehicleWheelRigidBody1dState>& wheelRigidBody1dStates,
118 PxVehicleEngineState* engineState);
119
144void PxVehiclePhysxActorKeepAwakeCheck
145(const PxVehicleAxleDescription& axleDescription,
146 const PxVehicleArrayData<const PxVehicleWheelParams>& wheelParams,
147 const PxVehicleArrayData<const PxVehicleWheelRigidBody1dState>& wheelRigidBody1dStates,
148 const PxReal wakeCounterThreshold,
149 const PxReal wakeCounterResetValue,
150 const PxVehicleGearboxState* gearState,
151 PxRigidBody& physxActor);
152
153
159void PxVehicleReadRigidBodyStateFromPhysXActor
160(const PxRigidBody& physxActor,
161 PxVehicleRigidBodyState& rigidBodyState);
162
169void PxVehicleWriteWheelLocalPoseToPhysXWheelShape
170(const PxTransform& wheelLocalPose, const PxTransform& wheelShapeLocalPose, PxShape* shape);
171
182void PxVehicleWriteRigidBodyStateToPhysXActor
183(const PxVehiclePhysXActorUpdateMode::Enum physxActorUpdateMode,
184 const PxVehicleRigidBodyState& rigidBodyState,
185 const PxReal dt,
186 PxRigidBody& physXActor);
187
188
189
190#if !PX_DOXYGEN
191} // namespace vehicle2
192} // namespace physx
193#endif
194
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39