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PxSimpleFactory.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SIMPLE_FACTORY_H
30#define PX_SIMPLE_FACTORY_H
35#include "common/PxPhysXCommonConfig.h"
36#include "foundation/PxTransform.h"
37#include "foundation/PxPlane.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43
44 class PxPhysics;
45 class PxMaterial;
46 class PxRigidActor;
47 class PxRigidDynamic;
48 class PxRigidStatic;
49 class PxGeometry;
50 class PxShape;
51
66PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
67 const PxTransform& transform,
68 const PxGeometry& geometry,
69 PxMaterial& material,
70 PxReal density,
71 const PxTransform& shapeOffset = PxTransform(PxIdentity));
72
85PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
86 const PxTransform& transform,
87 PxShape& shape,
88 PxReal density);
89
109PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
110 const PxTransform& transform,
111 const PxGeometry& geometry,
112 PxMaterial& material,
113 PxReal density,
114 const PxTransform& shapeOffset = PxTransform(PxIdentity));
115
133PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
134 const PxTransform& transform,
135 PxShape& shape,
136 PxReal density);
137
150PxRigidStatic* PxCreateStatic(PxPhysics& sdk,
151 const PxTransform& transform,
152 const PxGeometry& geometry,
153 PxMaterial& material,
154 const PxTransform& shapeOffset = PxTransform(PxIdentity));
155
166PxRigidStatic* PxCreateStatic(PxPhysics& sdk,
167 const PxTransform& transform,
168 PxShape& shape);
169
195PxShape* PxCloneShape(PxPhysics& physicsSDK,
196 const PxShape& shape,
197 bool isExclusive);
198
222PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK,
223 const PxTransform& transform,
224 const PxRigidActor& actor);
225
261PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK,
262 const PxTransform& transform,
263 const PxRigidDynamic& body);
264
275PxRigidStatic* PxCreatePlane(PxPhysics& sdk,
276 const PxPlane& plane,
277 PxMaterial& material);
278
290void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true);
291
292#if !PX_DOXYGEN
293} // namespace physx
294#endif
295
297#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxRigidStatic * PxCloneStatic(PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
create a static body by copying attributes from another rigid actor
Definition ExtSimpleFactory.cpp:246
PxShape * PxCloneShape(PxPhysics &physicsSDK, const PxShape &shape, bool isExclusive)
create a shape by copying attributes from another shape
Definition ExtSimpleFactory.cpp:201
PxRigidStatic * PxCreateStatic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a PxRigidStatic actor with a single PxShape.
Definition ExtSimpleFactory.cpp:169
PxRigidDynamic * PxCreateKinematic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a kinematic PxRigidDynamic actor with a single PxShape.
Definition ExtSimpleFactory.cpp:132
PxRigidDynamic * PxCloneDynamic(PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidDynamic &body)
create a dynamic body by copying attributes from an existing body
Definition ExtSimpleFactory.cpp:259
PxRigidDynamic * PxCreateDynamic(PxPhysics &sdk, const PxTransform &transform, const PxGeometry &geometry, PxMaterial &material, PxReal density, const PxTransform &shapeOffset=PxTransform(PxIdentity))
simple method to create a PxRigidDynamic actor with a single PxShape.
Definition ExtSimpleFactory.cpp:76
PxRigidStatic * PxCreatePlane(PxPhysics &sdk, const PxPlane &plane, PxMaterial &material)
create a plane actor. The plane equation is n.x + d = 0
Definition ExtSimpleFactory.cpp:189
void PxScaleRigidActor(PxRigidActor &actor, PxReal scale, bool scaleMassProps=true)
scale a rigid actor by a uniform scale
Definition ExtSimpleFactory.cpp:308