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PxSceneLock.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SCENE_LOCK_H
30#define PX_SCENE_LOCK_H
35#include "PxPhysXConfig.h"
36#include "PxScene.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
54{
56 PxSceneReadLock& operator=(const PxSceneReadLock&);
57
58public:
59
66 PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
67 : mScene(scene)
68 {
69 mScene.lockRead(file, line);
70 }
71
73 {
74 mScene.unlockRead();
75 }
76
77private:
78
79 PxScene& mScene;
80};
81
93{
95 PxSceneWriteLock& operator=(const PxSceneWriteLock&);
96
97public:
98
105 PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0)
106 : mScene(scene)
107 {
108 mScene.lockWrite(file, line);
109 }
110
112 {
113 mScene.unlockWrite();
114 }
115
116private:
117
118 PxScene& mScene;
119};
120
121
122#if !PX_DOXYGEN
123} // namespace physx
124#endif
125
127#endif
RAII wrapper for the PxScene read lock.
Definition PxSceneLock.h:54
PxSceneReadLock(PxScene &scene, const char *file=NULL, PxU32 line=0)
Constructor.
Definition PxSceneLock.h:66
RAII wrapper for the PxScene write lock.
Definition PxSceneLock.h:93
PxSceneWriteLock(PxScene &scene, const char *file=NULL, PxU32 line=0)
Constructor.
Definition PxSceneLock.h:105
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
virtual void unlockRead()=0
Unlock the scene from reading.
virtual void unlockWrite()=0
Unlock the scene from writing.
virtual void lockWrite(const char *file=NULL, PxU32 line=0)=0
Lock the scene for writing from this thread.
virtual void lockRead(const char *file=NULL, PxU32 line=0)=0
Lock the scene for reading from the calling thread.
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39