RavEngine
Loading...
Searching...
No Matches
PxRemeshingExt.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_REMESHING_EXT_H
30#define PX_REMESHING_EXT_H
35#include "foundation/PxVec3.h"
36#include "foundation/PxArray.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
47 {
48 public:
64 static bool limitMaxEdgeLength(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength,
65 PxU32 maxIterations = 100, PxArray<PxU32>* triangleMap = NULL, PxU32 triangleCountThreshold = 0xFFFFFFFF);
66 };
67
68#if !PX_DOXYGEN
69} // namespace physx
70#endif
71
73#endif
Definition PxArray.h:53
Provides methods to adjust the tessellation of meshes.
Definition PxRemeshingExt.h:47
static bool limitMaxEdgeLength(PxArray< PxU32 > &triangles, PxArray< PxVec3 > &points, PxReal maxEdgeLength, PxU32 maxIterations=100, PxArray< PxU32 > *triangleMap=NULL, PxU32 triangleCountThreshold=0xFFFFFFFF)
Processes a triangle mesh and makes sure that no triangle edge is longer than the maximal edge length...
Definition ExtRemeshingExt.cpp:151
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39