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PxProfileScopedEvent.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
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12//
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PROFILE_SCOPED_EVENT_H
28#define PX_PROFILE_SCOPED_EVENT_H
29
30#include "PxProfileEventId.h"
31#include "PxProfileCompileTimeEventFilter.h"
32
33namespace physx { namespace profile {
34
42 template<bool TEnabled, typename TBufferType>
43 inline void startEvent( TBufferType* inBuffer, const PxProfileEventId& inId, uint64_t inContext )
44 {
45 if ( TEnabled && inBuffer ) inBuffer->startEvent( inId, inContext );
46 }
47
55 template<bool TEnabled, typename TBufferType>
56 inline void stopEvent( TBufferType* inBuffer, const PxProfileEventId& inId, uint64_t inContext )
57 {
58 if ( TEnabled && inBuffer ) inBuffer->stopEvent( inId, inContext );
59 }
60
69 template<typename TBufferType>
70 inline void startEvent( bool inEnabled, TBufferType* inBuffer, const PxProfileEventId& inId, uint64_t inContext )
71 {
72 if ( inEnabled && inBuffer ) inBuffer->startEvent( inId, inContext );
73 }
74
83 template<typename TBufferType>
84 inline void stopEvent( bool inEnabled, TBufferType* inBuffer, const PxProfileEventId& inId, uint64_t inContext )
85 {
86 if ( inEnabled && inBuffer ) inBuffer->stopEvent( inId, inContext );
87 }
88
98 template<typename TBufferType>
99 inline void eventValue( bool inEnabled, TBufferType* inBuffer, const PxProfileEventId& inId, uint64_t inContext, int64_t inValue )
100 {
101 if ( inEnabled && inBuffer ) inBuffer->eventValue( inId, inContext, inValue );
102 }
103
104}}
105
106#endif
107
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39