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PxProfileEventId.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PROFILE_EVENT_ID_H
28#define PX_PROFILE_EVENT_ID_H
29
30#include "foundation/Px.h"
31
32namespace physx { namespace profile {
38 {
39 uint16_t eventId;
40 mutable bool compileTimeEnabled;
41
47 PxProfileEventId( uint16_t inId = 0, bool inCompileTimeEnabled = true )
48 : eventId( inId )
49 , compileTimeEnabled( inCompileTimeEnabled )
50 {
51 }
52
53 operator uint16_t () const { return eventId; }
54
55 bool operator==( const PxProfileEventId& inOther ) const
56 {
57 return eventId == inOther.eventId;
58 }
59 };
60
61} }
62
63#endif
64
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
A event id structure. Optionally includes information about if the event was enabled at compile time.
Definition PxProfileEventId.h:38
PxProfileEventId(uint16_t inId=0, bool inCompileTimeEnabled=true)
Profile event id constructor.
Definition PxProfileEventId.h:47