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PxProfileContextProvider.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PROFILE_CONTEXT_PROVIDER_H
28#define PX_PROFILE_CONTEXT_PROVIDER_H
29
30#include "foundation/Px.h"
31
32namespace physx { namespace profile {
33
35 {
36 uint32_t mThreadId;
37 uint8_t mCpuId;
38 uint8_t mThreadPriority;
39
40 PxProfileEventExecutionContext( uint32_t inThreadId = 0, uint8_t inThreadPriority = 2 /*eThreadPriorityNormal*/, uint8_t inCpuId = 0 )
41 : mThreadId( inThreadId )
42 , mCpuId( inCpuId )
43 , mThreadPriority( inThreadPriority )
44 {
45 }
46
47 bool operator==( const PxProfileEventExecutionContext& inOther ) const
48 {
49 return mThreadId == inOther.mThreadId
50 && mCpuId == inOther.mCpuId
51 && mThreadPriority == inOther.mThreadPriority;
52 }
53 };
54
55} }
56
57#endif
58
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxProfileContextProvider.h:35