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PxPinnedArray.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_PINNED_ARRAY_H
30#define PX_PINNED_ARRAY_H
31
32#include "foundation/PxArray.h"
33#include "foundation/PxAllocator.h"
34#include "foundation/PxBounds3.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39#endif
40 template<class T>
41 using PxPinnedArray = PxArray<T, PxVirtualAllocator>;
42
43 typedef PxArray<PxBounds3, PxVirtualAllocator> PxBoundsArrayPinned;
44 typedef PxArray<PxReal, PxVirtualAllocator> PxFloatArrayPinned;
45 typedef PxArray<PxU32, PxVirtualAllocator> PxInt32ArrayPinned;
46 typedef PxArray<PxU8, PxVirtualAllocator> PxInt8ArrayPinned;
47
48#if !PX_DOXYGEN
49} // namespace physx
50#endif
51
52#endif
53
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39