29#ifndef PX_PINNED_ARRAY_H
30#define PX_PINNED_ARRAY_H
32#include "foundation/PxArray.h"
33#include "foundation/PxAllocator.h"
34#include "foundation/PxBounds3.h"
41 using PxPinnedArray = PxArray<T, PxVirtualAllocator>;
43 typedef PxArray<PxBounds3, PxVirtualAllocator> PxBoundsArrayPinned;
44 typedef PxArray<PxReal, PxVirtualAllocator> PxFloatArrayPinned;
45 typedef PxArray<PxU32, PxVirtualAllocator> PxInt32ArrayPinned;
46 typedef PxArray<PxU8, PxVirtualAllocator> PxInt8ArrayPinned;
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39