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PxInsertionCallback.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_INSERTION_CALLBACK_H
30#define PX_INSERTION_CALLBACK_H
31
32#include "common/PxBase.h"
33
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
57 {
58 public:
60
68 virtual PxBase* buildObjectFromData(PxConcreteType::Enum type, void* data) = 0;
69
70 protected:
71 virtual ~PxInsertionCallback() {}
72 };
73
74 typedef PxInsertionCallback PxPhysicsInsertionCallback;
75
76#if !PX_DOXYGEN
77} // namespace physx
78#endif
79
81#endif
Base class for objects that can be members of a PxCollection.
Definition PxBase.h:73
Callback interface that permits TriangleMesh, Heightfield, ConvexMesh or BVH to be used directly with...
Definition PxInsertionCallback.h:57
virtual PxBase * buildObjectFromData(PxConcreteType::Enum type, void *data)=0
Builds object (TriangleMesh, Heightfield, ConvexMesh or BVH) from given data in PxPhysics.
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39