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PxForceMode.h
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_FORCE_MODE_H
30#define PX_FORCE_MODE_H
31
32#include "foundation/PxPreprocessor.h"
33
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
58
59#if !PX_DOXYGEN
60} // namespace physx
61#endif
62
64#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
Definition PxForceMode.h:49
Enum
Definition PxForceMode.h:51
@ eFORCE
parameter has unit of mass * length / time^2, i.e., a force
Definition PxForceMode.h:52
@ eVELOCITY_CHANGE
parameter has unit of length / time, i.e., the effect is mass independent: a velocity change.
Definition PxForceMode.h:54
@ eIMPULSE
parameter has unit of mass * length / time, i.e., force * time
Definition PxForceMode.h:53
@ eACCELERATION
parameter has unit of length/ time^2, i.e., an acceleration. It gets treated just like a force except...
Definition PxForceMode.h:55