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PxCustomParticleSystemSolverCallback.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_CUSTOM_PARTICLE_SYSTEM_SOLVER_CALLBACK_H
30#define PX_CUSTOM_PARTICLE_SYSTEM_SOLVER_CALLBACK_H
34#include "foundation/PxSimpleTypes.h"
35#include "cudamanager/PxCudaTypes.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41
42#if PX_VC
43#pragma warning(push)
44#pragma warning(disable : 4435)
45#endif
46
47class PxGpuParticleSystem;
48
49
51{
52public:
64 virtual void onBegin(PxGpuParticleSystem* gpuParticleSystem, PxReal dt, CUstream stream) = 0;
65
75 virtual void onSolve(PxGpuParticleSystem* gpuParticleSystem, PxReal dt, CUstream stream) = 0;
76
86 virtual void onFinalize(PxGpuParticleSystem* gpuParticleSystem, PxReal dt, CUstream stream) = 0;
87
92};
93
94
95#if PX_VC
96#pragma warning(pop)
97#endif
98
99
100#if !PX_DOXYGEN
101} // namespace physx
102#endif
103
105#endif
Definition PxCustomParticleSystemSolverCallback.h:51
virtual void onSolve(PxGpuParticleSystem *gpuParticleSystem, PxReal dt, CUstream stream)=0
callback called during the iterative particle solve stage.
virtual void onBegin(PxGpuParticleSystem *gpuParticleSystem, PxReal dt, CUstream stream)=0
callback called when the particle solver begins.
virtual void onFinalize(PxGpuParticleSystem *gpuParticleSystem, PxReal dt, CUstream stream)=0
callback called after all solver iterations have completed.
virtual ~PxCustomParticleSystemSolverCallback()
Destructor.
Definition PxCustomParticleSystemSolverCallback.h:91
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39