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PxConvexMeshExt.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_CONVEX_MESH_EXT_H
30#define PX_CONVEX_MESH_EXT_H
35#include "PxPhysXConfig.h"
36#include "common/PxPhysXCommonConfig.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43 class PxConvexMeshGeometry;
44
61 PxU32 PxFindFaceIndex(const PxConvexMeshGeometry& convexGeom,
62 const PxTransform& geomPose,
63 const PxVec3& impactPos,
64 const PxVec3& unitDir);
65
66#if !PX_DOXYGEN
67} // namespace physx
68#endif
69
71#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU32 PxFindFaceIndex(const PxConvexMeshGeometry &convexGeom, const PxTransform &geomPose, const PxVec3 &impactPos, const PxVec3 &unitDir)
Computes closest polygon of the convex hull geometry for a given impact point and impact direction....
Definition ExtConvexMeshExt.cpp:38