RavEngine
Loading...
Searching...
No Matches
PxCollectionExt.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_COLLECTION_EXT_H
30#define PX_COLLECTION_EXT_H
35#include "PxPhysXConfig.h"
36#include "common/PxCollection.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43 class PxCollection;
44 class PxScene;
45
47 {
48 public:
66 static void releaseObjects(PxCollection& collection, bool releaseExclusiveShapes = true);
67
77 static void remove(PxCollection& collection, PxType concreteType, PxCollection* to = NULL);
78
93 static PxCollection* createCollection(PxPhysics& physics);
94
111 static PxCollection* createCollection(PxScene& scene);
112 };
113
114#if !PX_DOXYGEN
115} // namespace physx
116#endif
117
119#endif
Definition PxCollectionExt.h:47
static PxCollection * createCollection(PxPhysics &physics)
Collects all objects in PxPhysics that are shareable across multiple scenes.
Definition ExtCollection.cpp:101
static void releaseObjects(PxCollection &collection, bool releaseExclusiveShapes=true)
Removes and releases all object from a collection.
Definition ExtCollection.cpp:49
static void remove(PxCollection &collection, PxType concreteType, PxCollection *to=NULL)
Removes objects of a given type from a collection, potentially adding them to another collection.
Definition ExtCollection.cpp:81
Collection class for serialization.
Definition PxCollection.h:104
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition PxPhysics.h:91
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39