RavEngine
Loading...
Searching...
No Matches
PxBVH34MidphaseDesc.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_BVH_34_MIDPHASE_DESC_H
30#define PX_BVH_34_MIDPHASE_DESC_H
35#include "foundation/PxPreprocessor.h"
36#include "foundation/PxSimpleTypes.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
47{
48 enum Enum
49 {
50 eFAST = 0,
52 eSAH = 2,
53
54 eLAST
55 };
56};
57
58
66{
77
84
98
108
113 bool isValid() const
114 {
115 if(numPrimsPerLeaf < 2 || numPrimsPerLeaf > 15)
116 return false;
117 return true;
118 }
119};
120
121#if !PX_DOXYGEN
122} // namespace physx
123#endif
124
125
127#endif
128
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Desired build strategy for PxMeshMidPhase::eBVH34.
Definition PxBVH34MidphaseDesc.h:47
Enum
Definition PxBVH34MidphaseDesc.h:49
@ eSAH
SAH build strategy. Slower builds, slightly improved runtime performance in some cases.
Definition PxBVH34MidphaseDesc.h:52
@ eFAST
Fast build strategy. Fast build speed, good runtime performance in most cases. Recommended for runtim...
Definition PxBVH34MidphaseDesc.h:50
@ eDEFAULT
Default build strategy. Medium build speed, good runtime performance in all cases.
Definition PxBVH34MidphaseDesc.h:51
Structure describing parameters affecting BVH34 midphase mesh structure.
Definition PxBVH34MidphaseDesc.h:66
bool isValid() const
Returns true if the descriptor is valid.
Definition PxBVH34MidphaseDesc.h:113
PxU32 numPrimsPerLeaf
Mesh cooking hint for max primitives per leaf limit. Less primitives per leaf produces larger meshes ...
Definition PxBVH34MidphaseDesc.h:76
void setToDefault()
Desc initialization to default value.
Definition PxBVH34MidphaseDesc.h:102
bool quantized
Whether the tree should be quantized or not.
Definition PxBVH34MidphaseDesc.h:97
PxBVH34BuildStrategy::Enum buildStrategy
Desired build strategy for the BVH.
Definition PxBVH34MidphaseDesc.h:83