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PvdMetaDataBindingData.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PVD_META_DATA_BINDING_DATA_H
30#define PVD_META_DATA_BINDING_DATA_H
31
32#if PX_SUPPORT_PVD
33#include "foundation/PxSimpleTypes.h"
34#include "foundation/PxHashSet.h"
35#include "foundation/PxHashMap.h"
36#include "foundation/PxArray.h"
37
38
39namespace physx
40{
41namespace Vd
42{
43
44typedef PxHashSet<const PxRigidActor*> OwnerActorsValueType;
45typedef PxHashMap<const PxShape*, OwnerActorsValueType*> OwnerActorsMap;
46
47struct PvdMetaDataBindingData : public PxUserAllocated
48{
49 PxArray<PxU8> mTempU8Array;
50 PxArray<PxActor*> mActors;
51 PxArray<PxArticulationReducedCoordinate*> mArticulations;
52 PxArray<PxArticulationLink*> mArticulationLinks;
53 PxHashSet<PxActor*> mSleepingActors;
54 OwnerActorsMap mOwnerActorsMap;
55
56 PvdMetaDataBindingData()
57 : mTempU8Array("TempU8Array")
58 , mActors("PxActor")
59 , mArticulations("Articulations")
60 , mArticulationLinks("ArticulationLinks")
61 , mSleepingActors("SleepingActors")
62 {
63 }
64
65 template <typename TDataType>
66 TDataType* allocateTemp(PxU32 numItems)
67 {
68 mTempU8Array.resize(numItems * sizeof(TDataType));
69 if(numItems)
70 return reinterpret_cast<TDataType*>(mTempU8Array.begin());
71 else
72 return NULL;
73 }
74
75 DataRef<const PxU8> tempToRef()
76 {
77 return DataRef<const PxU8>(mTempU8Array.begin(), mTempU8Array.size());
78 }
79};
80}
81}
82#endif // PX_SUPPORT_PVD
83#endif
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39