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PsPvd.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PS_PVD_H
30#define PS_PVD_H
31
35#include "pvd/PxPvd.h"
36#include "foundation/PxBroadcast.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
43class PxPvdTransport;
44
45#if !PX_DOXYGEN
46namespace pvdsdk
47{
48#endif
49
50class PvdDataStream;
51class PvdClient;
52class PvdOMMetaDataProvider;
53
54// PsPvd is used for advanced user, it support custom pvd client API
56{
57 public:
58 virtual void addClient(PvdClient* client) = 0;
59 virtual void removeClient(PvdClient* client) = 0;
60
61 virtual bool registerObject(const void* inItem) = 0;
62 virtual bool unRegisterObject(const void* inItem) = 0;
63
64 //AllocationListener
65 void onAllocation(size_t size, const char* typeName, const char* filename, int line, void* allocatedMemory) = 0;
66 void onDeallocation(void* addr) = 0;
67
68 virtual PvdOMMetaDataProvider& getMetaDataProvider() = 0;
69
70 virtual uint64_t getNextStreamId() = 0;
71 // Call to flush events to PVD
72 virtual void flush() = 0;
73
74};
75
76#if !PX_DOXYGEN
77} // namespace pvdsdk
78} // namespace physx
79#endif
80
82#endif
83
Abstract listener class that listens to allocation and deallocation events from the foundation memory...
Definition PxBroadcast.h:49
PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD configura...
Definition PxPvd.h:114
Definition PsPvd.h:56
void onAllocation(size_t size, const char *typeName, const char *filename, int line, void *allocatedMemory)=0
callback when memory is allocated.
void onDeallocation(void *addr)=0
callback when memory is deallocated.
PvdClient is the per-client connection to PVD. It provides callback when PVD is connected/disconnted....
Definition PxPvdClient.h:54
Definition PxPvdCommStreamTypes.h:61
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39