8 enum class PhysicsMaterialFlag {
9 DisableFriction = 1 << 0,
10 DisableStrongFriction = 1 << 1
13 enum class PhysicsCombineMode {
24 PhysicsMaterial(
double staticFriction=1,
double dynamicFriction=1,
double restitution = 1);
27 void SetStaticFriction(
double);
28 void SetDynamicFriction(
double);
29 void SetRestitution(
double);
30 void SetFrictionCombineMode(PhysicsCombineMode);
31 void SetRestitutionCombineMode(PhysicsCombineMode);
33 double GetStaticFriction()
const;
34 double GetDynamicFriction()
const;
35 double GetRestitution()
const;
36 PhysicsCombineMode GetFrictionCombineMode()
const;
37 PhysicsCombineMode GetRestitutionCombineMode()
const;
Definition PhysicsMaterial.hpp:22
Material class to represent a set of surface properties.
Definition PxMaterial.h:149
Definition Animation.hpp:6
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39