RavEngine
Loading...
Searching...
No Matches
NpCheck.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef NP_CHECK_H
30#define NP_CHECK_H
31
32#include "foundation/PxSimpleTypes.h"
33
34namespace physx
35{
36
37class NpScene;
38
39// RAII wrapper around the PxScene::startRead() method, note that this
40// object does not acquire any scene locks, it is an error checking only mechanism
42{
43public:
44 NpReadCheck(const NpScene* scene, const char* functionName);
46private:
47 const NpScene* mScene;
48 const char* mName;
49 PxU32 mErrorCount;
50};
51
52// RAII wrapper around the PxScene::startWrite() method, note that this
53// object does not acquire any scene locks, it is an error checking only mechanism
55{
56public:
57 NpWriteCheck(NpScene* scene, const char* functionName, bool allowReentry=true);
59
60private:
61
62 NpScene* mScene;
63 const char* mName;
64 bool mAllowReentry;
65 PxU32 mErrorCount;
66};
67
68#if (PX_DEBUG || PX_CHECKED)
69 // Creates a scoped read check object that detects whether appropriate scene locks
70 // have been acquired and checks if reads/writes overlap, this macro should typically
71 // be placed at the beginning of any const API methods that are not multi-thread safe,
72 // the error conditions checked can be summarized as:
73
74 // 1. PxSceneFlag::eREQUIRE_RW_LOCK was specified but PxScene::lockRead() was not yet called
75 // 2. Other threads were already writing, or began writing during the object lifetime
76 #define NP_READ_CHECK(npScenePtr) NpReadCheck npReadCheck(static_cast<const NpScene*>(npScenePtr), __FUNCTION__);
77
78 // Creates a scoped write check object that detects whether appropriate scene locks
79 // have been acquired and checks if reads/writes overlap, this macro should typically
80 // be placed at the beginning of any non-const API methods that are not multi-thread safe.
81 // By default re-entrant write calls by the same thread are allowed, the error conditions
82 // checked can be summarized as:
83
84 // 1. PxSceneFlag::eREQUIRE_RW_LOCK was specified but PxScene::lockWrite() was not yet called
85 // 2. Other threads were already reading, or began reading during the object lifetime
86 // 3. Other threads were already writing, or began writing during the object lifetime
87 #define NP_WRITE_CHECK(npScenePtr) NpWriteCheck npWriteCheck(npScenePtr, __FUNCTION__);
88
89 // Creates a scoped write check object that disallows re-entrant writes, this is used by
90 // the NpScene::simulate method to detect when callbacks make write calls to the API
91 #define NP_WRITE_CHECK_NOREENTRY(npScenePtr) NpWriteCheck npWriteCheck(npScenePtr, __FUNCTION__, false);
92#else
93 #define NP_READ_CHECK(npScenePtr)
94 #define NP_WRITE_CHECK(npScenePtr)
95 #define NP_WRITE_CHECK_NOREENTRY(npScenePtr)
96#endif
97
98/*
99 PT: suggested ordering for Np-level checks & macros:
100
101 PX_PROFILE_ZONE(...);
102 NP_WRITE_CHECK(...);
103 PX_CHECK_AND_RETURN_XXX(...);
104 PX_CHECK_SCENE_API_WRITE_FORBIDDEN_AND_RETURN_VAL(...);
105 PX_SIMD_GUARD;
106
107 Current rationale:
108
109 - profile zone first to include the cost of the checks in the profiling results.
110
111 - NP_WRITE_CHECK before PX_CHECK macros. I tried both and the DLL size is smaller with NP_WRITE_CHECK macros first.
112
113 - PX_CHECK_SCENE_API_WRITE_FORBIDDEN_AND_RETURN_VAL after PX_CHECK_AND_RETURN macros, because contrary to the others
114 these macros don't vanish in Release builds. So we want to group together NP_WRITE_CHECK and PX_CHECK_AND_RETURN macros
115 (the ones that do vanish). That way we can eventually skip them with a runtime flag.
116
117 - PX_SIMD_GUARD last. No need to take the guard before the PX_CHECK_SCENE_API are done, it would only generate more
118 guard dtor code when the macro eary exits.
119*/
120}
121
122#endif
Definition NpCheck.h:42
Definition NpScene.h:130
Definition NpCheck.h:55
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39