2#include "ComponentWithOwner.hpp"
3#include "Queryable.hpp"
5#include <steam/isteamnetworkingutils.h>
24 inline const decltype(NetworkID)& GetNetworkID()
const{
28 inline decltype(NetTypeID) GetNetTypeID()
const {
Definition ComponentWithOwner.hpp:6
Definition concurrentqueue.h:747
Definition Animation.hpp:6
Definition NetworkIdentity.hpp:8
bool IsOwner() const
Definition NetworkIdentity.cpp:5
Definition Queryable.hpp:21